tsinsim
Version:
An InSim library for Node.js (JavaScript runtime environment) with TypeScript support.
44 lines (43 loc) • 1.61 kB
JavaScript
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
var __metadata = (this && this.__metadata) || function (k, v) {
if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);
};
import { Struct } from "../utilities/index.js";
import { define, byte } from "../utilities/decorators.js";
let PlayerHCap = class PlayerHCap extends Struct {
constructor(options = {}) {
super();
Object.assign(this, options);
}
PLID = 0;
Flags = 0;
H_Mass = 0;
H_TRes = 0;
};
__decorate([
byte(),
__metadata("design:type", Object)
], PlayerHCap.prototype, "PLID", void 0);
__decorate([
byte(),
__metadata("design:type", Number)
], PlayerHCap.prototype, "Flags", void 0);
__decorate([
byte(),
__metadata("design:type", Object)
], PlayerHCap.prototype, "H_Mass", void 0);
__decorate([
byte(),
__metadata("design:type", Object)
], PlayerHCap.prototype, "H_TRes", void 0);
PlayerHCap = __decorate([
define,
__metadata("design:paramtypes", [Object])
], PlayerHCap);
export { PlayerHCap };
;