tsinsim
Version:
An InSim library for Node.js (JavaScript runtime environment) with TypeScript support.
60 lines (59 loc) • 2.04 kB
JavaScript
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
var __metadata = (this && this.__metadata) || function (k, v) {
if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);
};
import { Struct } from "../utilities/index.js";
import { define, float, vector, vec } from "../utilities/decorators.js";
import { Vector3 } from "../../utilities/vector.js";
let OSMain = class OSMain extends Struct {
constructor(options = {}) {
super();
Object.assign(this, options);
}
AngVel = new Vector3;
Heading = 0;
Pitch = 0;
Roll = 0;
Accel = new Vector3;
Vel = new Vector3;
Pos = new Vector3;
};
__decorate([
vector(),
__metadata("design:type", Object)
], OSMain.prototype, "AngVel", void 0);
__decorate([
float(),
__metadata("design:type", Object)
], OSMain.prototype, "Heading", void 0);
__decorate([
float(),
__metadata("design:type", Object)
], OSMain.prototype, "Pitch", void 0);
__decorate([
float(),
__metadata("design:type", Object)
], OSMain.prototype, "Roll", void 0);
__decorate([
vector(),
__metadata("design:type", Object)
], OSMain.prototype, "Accel", void 0);
__decorate([
vector(),
__metadata("design:type", Object)
], OSMain.prototype, "Vel", void 0);
__decorate([
vec(),
__metadata("design:type", Object)
], OSMain.prototype, "Pos", void 0);
OSMain = __decorate([
define,
__metadata("design:paramtypes", [Object])
], OSMain);
export { OSMain };
;