UNPKG

tsinsim

Version:

An InSim library for Node.js (JavaScript runtime environment) with TypeScript support.

60 lines (59 loc) 2.04 kB
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; var __metadata = (this && this.__metadata) || function (k, v) { if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v); }; import { Struct } from "../utilities/index.js"; import { define, float, vector, vec } from "../utilities/decorators.js"; import { Vector3 } from "../../utilities/vector.js"; let OSMain = class OSMain extends Struct { constructor(options = {}) { super(); Object.assign(this, options); } AngVel = new Vector3; Heading = 0; Pitch = 0; Roll = 0; Accel = new Vector3; Vel = new Vector3; Pos = new Vector3; }; __decorate([ vector(), __metadata("design:type", Object) ], OSMain.prototype, "AngVel", void 0); __decorate([ float(), __metadata("design:type", Object) ], OSMain.prototype, "Heading", void 0); __decorate([ float(), __metadata("design:type", Object) ], OSMain.prototype, "Pitch", void 0); __decorate([ float(), __metadata("design:type", Object) ], OSMain.prototype, "Roll", void 0); __decorate([ vector(), __metadata("design:type", Object) ], OSMain.prototype, "Accel", void 0); __decorate([ vector(), __metadata("design:type", Object) ], OSMain.prototype, "Vel", void 0); __decorate([ vec(), __metadata("design:type", Object) ], OSMain.prototype, "Pos", void 0); OSMain = __decorate([ define, __metadata("design:paramtypes", [Object]) ], OSMain); export { OSMain }; ;