tsinsim
Version:
An InSim library for Node.js (JavaScript runtime environment) with TypeScript support.
115 lines (114 loc) • 3.42 kB
JavaScript
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
var __metadata = (this && this.__metadata) || function (k, v) {
if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);
};
import { Receivable } from "../../utilities/index.js";
import { define, byte, float, word, char } from "../../utilities/decorators.js";
import { PacketType } from "../../types/PacketType.js";
import { ViewIdentifier } from "../../enums/index.js";
let IS_STA = class IS_STA extends Receivable {
Size = 28;
Type = PacketType.ISP_STA;
ReqI = 0;
Zero = 0;
ReplaySpeed = 0;
Flags = 0;
InGameCam = 0;
ViewPLID = 0;
NumP = 0;
NumConns = 0;
NumFinished = 0;
RaceInProg = 0;
QualMins = 0;
RaceLaps = 0;
Sp2 = 0;
ServerStatus = 0;
Track = '';
Weather = 0;
Wind = 0;
};
__decorate([
byte(),
__metadata("design:type", Object)
], IS_STA.prototype, "Size", void 0);
__decorate([
byte(),
__metadata("design:type", Object)
], IS_STA.prototype, "Type", void 0);
__decorate([
byte(),
__metadata("design:type", Object)
], IS_STA.prototype, "ReqI", void 0);
__decorate([
byte(),
__metadata("design:type", Object)
], IS_STA.prototype, "Zero", void 0);
__decorate([
float(),
__metadata("design:type", Object)
], IS_STA.prototype, "ReplaySpeed", void 0);
__decorate([
word(),
__metadata("design:type", Number)
], IS_STA.prototype, "Flags", void 0);
__decorate([
byte(),
__metadata("design:type", Number)
], IS_STA.prototype, "InGameCam", void 0);
__decorate([
byte(),
__metadata("design:type", Object)
], IS_STA.prototype, "ViewPLID", void 0);
__decorate([
byte(),
__metadata("design:type", Object)
], IS_STA.prototype, "NumP", void 0);
__decorate([
byte(),
__metadata("design:type", Object)
], IS_STA.prototype, "NumConns", void 0);
__decorate([
byte(),
__metadata("design:type", Object)
], IS_STA.prototype, "NumFinished", void 0);
__decorate([
byte(),
__metadata("design:type", Object)
], IS_STA.prototype, "RaceInProg", void 0);
__decorate([
byte(),
__metadata("design:type", Object)
], IS_STA.prototype, "QualMins", void 0);
__decorate([
byte(),
__metadata("design:type", Object)
], IS_STA.prototype, "RaceLaps", void 0);
__decorate([
byte(),
__metadata("design:type", Object)
], IS_STA.prototype, "Sp2", void 0);
__decorate([
byte(),
__metadata("design:type", Object)
], IS_STA.prototype, "ServerStatus", void 0);
__decorate([
char(6),
__metadata("design:type", Object)
], IS_STA.prototype, "Track", void 0);
__decorate([
byte(),
__metadata("design:type", Object)
], IS_STA.prototype, "Weather", void 0);
__decorate([
byte(),
__metadata("design:type", Object)
], IS_STA.prototype, "Wind", void 0);
IS_STA = __decorate([
define
], IS_STA);
export { IS_STA };