tsinsim
Version:
An InSim library for Node.js (JavaScript runtime environment) with TypeScript support.
80 lines (79 loc) • 2.54 kB
JavaScript
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
var __metadata = (this && this.__metadata) || function (k, v) {
if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);
};
import { Receivable } from "../../utilities/index.js";
import { define, byte, unsigned, word } from "../../utilities/decorators.js";
import { PacketType } from "../../types/PacketType.js";
import { PenaltyValue } from "../../enums/index.js";
let IS_LAP = class IS_LAP extends Receivable {
Size = 20;
Type = PacketType.ISP_LAP;
ReqI = 0;
PLID = 0;
LTime = 0;
Etime = 0;
LapsDone = 0;
Flags = 0;
Sp0 = 0;
Penalty = 0;
NumStops = 0;
Fuel200 = 0;
};
__decorate([
byte(),
__metadata("design:type", Object)
], IS_LAP.prototype, "Size", void 0);
__decorate([
byte(),
__metadata("design:type", Object)
], IS_LAP.prototype, "Type", void 0);
__decorate([
byte(),
__metadata("design:type", Object)
], IS_LAP.prototype, "ReqI", void 0);
__decorate([
byte(),
__metadata("design:type", Object)
], IS_LAP.prototype, "PLID", void 0);
__decorate([
unsigned(),
__metadata("design:type", Object)
], IS_LAP.prototype, "LTime", void 0);
__decorate([
unsigned(),
__metadata("design:type", Object)
], IS_LAP.prototype, "Etime", void 0);
__decorate([
word(),
__metadata("design:type", Object)
], IS_LAP.prototype, "LapsDone", void 0);
__decorate([
word(),
__metadata("design:type", Number)
], IS_LAP.prototype, "Flags", void 0);
__decorate([
byte(),
__metadata("design:type", Object)
], IS_LAP.prototype, "Sp0", void 0);
__decorate([
byte(),
__metadata("design:type", Number)
], IS_LAP.prototype, "Penalty", void 0);
__decorate([
byte(),
__metadata("design:type", Object)
], IS_LAP.prototype, "NumStops", void 0);
__decorate([
byte(),
__metadata("design:type", Object)
], IS_LAP.prototype, "Fuel200", void 0);
IS_LAP = __decorate([
define
], IS_LAP);
export { IS_LAP };