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tsinsim

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An InSim library for Node.js (JavaScript runtime environment) with TypeScript support.

105 lines (104 loc) 3.14 kB
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; var __metadata = (this && this.__metadata) || function (k, v) { if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v); }; import { Receivable } from "../../utilities/index.js"; import { define, byte, float, unsigned, char } from "../../utilities/decorators.js"; import { PacketType } from "../../types/PacketType.js"; import { OSMain } from "../OSMain.js"; let IS_AII = class IS_AII extends Receivable { Size = 96; Type = PacketType.ISP_AII; ReqI = 0; PLID = 0; OSData = new OSMain; Flags = 0; Gear = 0; Sp2 = 0; Sp3 = 0; RPM = 0; SpF0 = 0; SpF1 = 0; ShowLights = 0; SPU1 = 0; SPU2 = 0; SPU3 = 0; unpack(data) { super.unpack(data); this.OSData = new OSMain().unpack(data.subarray(4, 4 + 60)); return this; } }; __decorate([ byte(), __metadata("design:type", Object) ], IS_AII.prototype, "Size", void 0); __decorate([ byte(), __metadata("design:type", Object) ], IS_AII.prototype, "Type", void 0); __decorate([ byte(), __metadata("design:type", Object) ], IS_AII.prototype, "ReqI", void 0); __decorate([ byte(), __metadata("design:type", Object) ], IS_AII.prototype, "PLID", void 0); __decorate([ char(60), __metadata("design:type", OSMain) ], IS_AII.prototype, "OSData", void 0); __decorate([ byte(), __metadata("design:type", Object) ], IS_AII.prototype, "Flags", void 0); __decorate([ byte(), __metadata("design:type", Object) ], IS_AII.prototype, "Gear", void 0); __decorate([ byte(), __metadata("design:type", Object) ], IS_AII.prototype, "Sp2", void 0); __decorate([ byte(), __metadata("design:type", Object) ], IS_AII.prototype, "Sp3", void 0); __decorate([ float(), __metadata("design:type", Object) ], IS_AII.prototype, "RPM", void 0); __decorate([ float(), __metadata("design:type", Object) ], IS_AII.prototype, "SpF0", void 0); __decorate([ float(), __metadata("design:type", Object) ], IS_AII.prototype, "SpF1", void 0); __decorate([ unsigned(), __metadata("design:type", Object) ], IS_AII.prototype, "ShowLights", void 0); __decorate([ unsigned(), __metadata("design:type", Object) ], IS_AII.prototype, "SPU1", void 0); __decorate([ unsigned(), __metadata("design:type", Object) ], IS_AII.prototype, "SPU2", void 0); __decorate([ unsigned(), __metadata("design:type", Object) ], IS_AII.prototype, "SPU3", void 0); IS_AII = __decorate([ define ], IS_AII); export { IS_AII };