tsinsim
Version:
An InSim library for Node.js (JavaScript runtime environment) with TypeScript support.
105 lines (104 loc) • 3.14 kB
JavaScript
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
var __metadata = (this && this.__metadata) || function (k, v) {
if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);
};
import { Receivable } from "../../utilities/index.js";
import { define, byte, float, unsigned, char } from "../../utilities/decorators.js";
import { PacketType } from "../../types/PacketType.js";
import { OSMain } from "../OSMain.js";
let IS_AII = class IS_AII extends Receivable {
Size = 96;
Type = PacketType.ISP_AII;
ReqI = 0;
PLID = 0;
OSData = new OSMain;
Flags = 0;
Gear = 0;
Sp2 = 0;
Sp3 = 0;
RPM = 0;
SpF0 = 0;
SpF1 = 0;
ShowLights = 0;
SPU1 = 0;
SPU2 = 0;
SPU3 = 0;
unpack(data) {
super.unpack(data);
this.OSData = new OSMain().unpack(data.subarray(4, 4 + 60));
return this;
}
};
__decorate([
byte(),
__metadata("design:type", Object)
], IS_AII.prototype, "Size", void 0);
__decorate([
byte(),
__metadata("design:type", Object)
], IS_AII.prototype, "Type", void 0);
__decorate([
byte(),
__metadata("design:type", Object)
], IS_AII.prototype, "ReqI", void 0);
__decorate([
byte(),
__metadata("design:type", Object)
], IS_AII.prototype, "PLID", void 0);
__decorate([
char(60),
__metadata("design:type", OSMain)
], IS_AII.prototype, "OSData", void 0);
__decorate([
byte(),
__metadata("design:type", Object)
], IS_AII.prototype, "Flags", void 0);
__decorate([
byte(),
__metadata("design:type", Object)
], IS_AII.prototype, "Gear", void 0);
__decorate([
byte(),
__metadata("design:type", Object)
], IS_AII.prototype, "Sp2", void 0);
__decorate([
byte(),
__metadata("design:type", Object)
], IS_AII.prototype, "Sp3", void 0);
__decorate([
float(),
__metadata("design:type", Object)
], IS_AII.prototype, "RPM", void 0);
__decorate([
float(),
__metadata("design:type", Object)
], IS_AII.prototype, "SpF0", void 0);
__decorate([
float(),
__metadata("design:type", Object)
], IS_AII.prototype, "SpF1", void 0);
__decorate([
unsigned(),
__metadata("design:type", Object)
], IS_AII.prototype, "ShowLights", void 0);
__decorate([
unsigned(),
__metadata("design:type", Object)
], IS_AII.prototype, "SPU1", void 0);
__decorate([
unsigned(),
__metadata("design:type", Object)
], IS_AII.prototype, "SPU2", void 0);
__decorate([
unsigned(),
__metadata("design:type", Object)
], IS_AII.prototype, "SPU3", void 0);
IS_AII = __decorate([
define
], IS_AII);
export { IS_AII };