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tsinsim

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An InSim library for Node.js (JavaScript runtime environment) with TypeScript support.

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var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; var __metadata = (this && this.__metadata) || function (k, v) { if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v); }; import { Sendable } from "../../utilities/index.js"; import { define, byte, word, int, float } from "../../utilities/decorators.js"; import { PacketType } from "../../types/PacketType.js"; import { ViewIdentifier } from "../../enums/ViewIdentifier.js"; let IS_CPP = class IS_CPP extends Sendable { constructor(options = {}) { super(); Object.assign(this, options); } Size = 32; Type = PacketType.ISP_CPP; ReqI = 0; Zero = 0; X = 0; Y = 0; Z = 0; H = 0; P = 0; R = 0; ViewPlid = 0; InGameCam = 0; FOV = 0; Time = 0; Flags = 0; }; __decorate([ byte(), __metadata("design:type", Object) ], IS_CPP.prototype, "Size", void 0); __decorate([ byte(), __metadata("design:type", Object) ], IS_CPP.prototype, "Type", void 0); __decorate([ byte(), __metadata("design:type", Object) ], IS_CPP.prototype, "ReqI", void 0); __decorate([ byte(), __metadata("design:type", Object) ], IS_CPP.prototype, "Zero", void 0); __decorate([ int(), __metadata("design:type", Object) ], IS_CPP.prototype, "X", void 0); __decorate([ int(), __metadata("design:type", Object) ], IS_CPP.prototype, "Y", void 0); __decorate([ int(), __metadata("design:type", Object) ], IS_CPP.prototype, "Z", void 0); __decorate([ word(), __metadata("design:type", Object) ], IS_CPP.prototype, "H", void 0); __decorate([ word(), __metadata("design:type", Object) ], IS_CPP.prototype, "P", void 0); __decorate([ word(), __metadata("design:type", Object) ], IS_CPP.prototype, "R", void 0); __decorate([ byte(), __metadata("design:type", Object) ], IS_CPP.prototype, "ViewPlid", void 0); __decorate([ byte(), __metadata("design:type", Number) ], IS_CPP.prototype, "InGameCam", void 0); __decorate([ float(), __metadata("design:type", Object) ], IS_CPP.prototype, "FOV", void 0); __decorate([ word(), __metadata("design:type", Object) ], IS_CPP.prototype, "Time", void 0); __decorate([ word(), __metadata("design:type", Number) ], IS_CPP.prototype, "Flags", void 0); IS_CPP = __decorate([ define, __metadata("design:paramtypes", [Object]) ], IS_CPP); export { IS_CPP };