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tsinsim

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An InSim library for Node.js (JavaScript runtime environment) with TypeScript support.

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export var PlayerFlags; (function (PlayerFlags) { PlayerFlags[PlayerFlags["PIF_LEFTSIDE"] = 1] = "PIF_LEFTSIDE"; PlayerFlags[PlayerFlags["PIF_RESERVED_2"] = 2] = "PIF_RESERVED_2"; PlayerFlags[PlayerFlags["PIF_RESERVED_4"] = 4] = "PIF_RESERVED_4"; PlayerFlags[PlayerFlags["PIF_AUTOGEARS"] = 8] = "PIF_AUTOGEARS"; PlayerFlags[PlayerFlags["PIF_SHIFTER"] = 16] = "PIF_SHIFTER"; PlayerFlags[PlayerFlags["PIF_RESERVED_32"] = 32] = "PIF_RESERVED_32"; PlayerFlags[PlayerFlags["PIF_HELP_B"] = 64] = "PIF_HELP_B"; PlayerFlags[PlayerFlags["PIF_AXIS_CLUTCH"] = 128] = "PIF_AXIS_CLUTCH"; PlayerFlags[PlayerFlags["PIF_INPITS"] = 256] = "PIF_INPITS"; PlayerFlags[PlayerFlags["PIF_AUTOCLUTCH"] = 512] = "PIF_AUTOCLUTCH"; PlayerFlags[PlayerFlags["PIF_MOUSE"] = 1024] = "PIF_MOUSE"; PlayerFlags[PlayerFlags["PIF_KB_NO_HELP"] = 2048] = "PIF_KB_NO_HELP"; PlayerFlags[PlayerFlags["PIF_KB_STABILISED"] = 4096] = "PIF_KB_STABILISED"; PlayerFlags[PlayerFlags["PIF_CUSTOM_VIEW"] = 8192] = "PIF_CUSTOM_VIEW"; })(PlayerFlags || (PlayerFlags = {}));