tsgammon-core
Version:
A Backgammon library for Typescript, formerly developed as a part of tsgammon-ui
49 lines • 1.63 kB
TypeScript
import { CubeState } from '../../CubeState';
import { DicePip } from '../../Dices';
import { GameConf } from '../../GameConf';
import { Ply } from '../../Ply';
import { Score } from '../../Score';
import { CBState } from '../CubeGameState';
import { SGState } from '../SingleGameState';
export declare enum GameStatus {
OPENING = 0,
INPLAY_RED = 1,
INPLAY_WHITE = 2,
CUBEACTION_RED = 3,
CUBEACTION_WHITE = 4,
CUBERESP_RED = 5,
CUBERESP_WHITE = 6,
TOROLL_RED = 7,
TOROLL_WHITE = 8,
EOG_REDWON = 9,
EOG_WHITEWON = 10
}
/**
* ゲーム中の一局面を表すオブジェクトを構成するためのパラメーターの定義:局面に応じて、必要な項目は変化する
*/
export declare type GameSetup = {
gameStatus?: GameStatus.OPENING;
absPos?: number[];
cubeState?: CubeState;
} | {
gameStatus: GameStatus.TOROLL_RED | GameStatus.TOROLL_WHITE | GameStatus.CUBEACTION_RED | GameStatus.CUBEACTION_WHITE | GameStatus.CUBERESP_RED | GameStatus.CUBERESP_WHITE;
absPos: number[];
cubeState?: CubeState;
lastPly?: Ply;
} | {
gameStatus: GameStatus.EOG_REDWON | GameStatus.EOG_WHITEWON;
absPos: number[];
stake: Score;
cubeState?: CubeState;
lastPly?: Ply;
} | {
gameStatus: GameStatus.INPLAY_RED | GameStatus.INPLAY_WHITE;
dice1: DicePip;
dice2: DicePip;
absPos: number[];
cubeState?: CubeState;
lastPly?: Ply;
};
export declare function toCBState(gameState?: GameSetup): CBState;
export declare function toSGState(gameState?: GameSetup, gameConf?: GameConf): SGState;
//# sourceMappingURL=GameSetup.d.ts.map