tsgammon-core
Version:
A Backgammon library for Typescript, formerly developed as a part of tsgammon-ui
58 lines (57 loc) • 2.57 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.withRL = exports.rollListener = void 0;
const DiceSource_1 = require("../utils/DiceSource");
/**
* 設定情報からRollListenerオブジェクトを生成する
* @param conf RollReqを受け付ける関数、または単純にロール目を生成するDiceSourceオブジェクトを指定する
* @returns
*/
function rollListener(conf = {}) {
//rollListnerの指定があればそちらに任せ、そうでなければDiceSourceを適宜補完して処理する
const { onRollRequest, diceSource = DiceSource_1.randomDiceSource } = conf;
return {
onRollRequest: onRollRequest !== undefined
? (rollReq) => {
onRollRequest(rollReq);
}
: (rollReq) => __awaiter(this, void 0, void 0, function* () {
const roll = yield Promise.resolve(diceSource.roll());
rollReq(roll);
}),
};
}
exports.rollListener = rollListener;
/**
* SingleGameDispatcherをロール目を意識しない形に読み替える
* @param singleGameDispatcher
* @param rollListener
* @returns
*/
function withRL(singleGameDispatcher, rollListener) {
return Object.assign(Object.assign({}, singleGameDispatcher), { doRoll: (state) => {
return (listener) => {
rollListener.onRollRequest((dices) => {
const result = singleGameDispatcher.doRoll(state, dices);
result(listener);
});
};
}, doOpeningRoll: (state) => {
return (listener) => {
rollListener.onRollRequest((dices) => {
const result = singleGameDispatcher.doOpeningRoll(state, dices);
result(listener);
});
};
} });
}
exports.withRL = withRL;