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ts-scikit

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A scientific toolkit written in Typescript

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.Vector3 = void 0; const tuple3_1 = require("./tuple3"); /** * A vector with 3 components: x, y, and z. */ class Vector3 extends tuple3_1.Tuple3 { /** * Constructs a new vector with three components. * @param x the x-component. * @param y the y-component. * @param z the z-component. */ constructor(x, y, z) { super(x, y, z); } /** * The length of this vector. * @returns the length of this vector. */ get length() { return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z); } /** * The length of this vector, squared. * @returns the length of this vector, squared. */ get lengthSquared() { return this.x * this.x + this.y * this.y + this.z * this.z; } /** * Computes the negation -u of this vector u. * @returns the negation. */ negate() { return new Vector3(-this.x, -this.y, -this.z); } /** * Sets this vector to its negation. * @returns a reference to this vector. */ negateEquals() { this.x = -this.x; this.y = -this.y; this.z = -this.z; return this; } /** * Computes the unit vector with the same direction as this vector. * @returns the unit vector. */ normalize() { const d = this.length; const s = (d > 0.0) ? 1.0 / d : 1.0; return new Vector3(this.x * s, this.y * s, this.z * s); } /** * Sets this vector to its unit vector. * @returns a reference to this vector. */ normalizeEquals() { const d = this.length; const s = (d > 0.0) ? 1.0 / d : 1.0; this.x *= s; this.y *= s; this.z *= s; return this; } /** * Returns the vector sum u + v for this vector u * @param v the other vector. * @returns the vector sum u + v. */ plus(v) { return new Vector3(this.x + v.x, this.y + v.y, this.z + v.z); } /** * Adds a vector v to this vector u. * @param v the other vector. * @returns a reference to this vector, after adding vector v. */ plusEquals(v) { this.x += v.x; this.y += v.y; this.z += v.z; return this; } /** * Returns the vector difference u - v for this vector u. * @param v the other vector. * @returns the vector difference u - v. */ minus(v) { return new Vector3(this.x - v.x, this.y - v.y, this.z - v.z); } /** * Subtracts a vector v from this vector u. * @param v the other vector. * @returns a reference to this vector, after subtracting vector v. */ minusEquals(v) { this.x -= v.x; this.y -= v.y; this.z -= v.z; return this; } /** * Returns the scaled vector s * u for this vector u. * @param s the scale factor. * @returns the scaled vector. */ times(s) { return new Vector3(this.x * s, this.y * s, this.z * s); } /** * Scales this vector. * @param s the scale factor. * @returns a reference to this vector, after scaling. */ timesEquals(s) { this.x *= s; this.y *= s; this.z *= s; return this; } /** * Computes the dot product of this vector and the specified vector v. * @param v the vector v. * @returns the dot product. */ dot(v) { return this.x * v.x + this.y * v.y + this.z * v.z; } /** * Computes the cross product of this vector and the speficied vector v. * @param v the vector v. * @returns the cross product. */ cross(v) { return new Vector3(this.y * v.z - this.z * v.y, this.z * v.x - this.x * v.z, this.x * v.y - this.y * v.x); } } exports.Vector3 = Vector3; //# sourceMappingURL=vector3.js.map