ts-quantum
Version:
TypeScript library for quantum mechanics calculations and utilities
142 lines • 5.29 kB
JavaScript
;
/**
* Common quantum states implementation
*/
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
var desc = Object.getOwnPropertyDescriptor(m, k);
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
desc = { enumerable: true, get: function() { return m[k]; } };
}
Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
__setModuleDefault(result, mod);
return result;
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.createMinusState = exports.createPlusState = exports.createWState = exports.createGHZState = exports.createBellState = exports.createBasisState = exports.computationalBasis = void 0;
const stateVector_1 = require("./stateVector");
const math = __importStar(require("mathjs"));
/**
* Creates computational basis states for multi-qubit system
*/
function computationalBasis(numQubits) {
if (numQubits < 1) {
throw new Error('Number of qubits must be positive');
}
const dimension = 2 ** numQubits;
const basis = [];
for (let i = 0; i < dimension; i++) {
const state = new stateVector_1.StateVector(dimension);
state.setState(i, math.complex(1, 0));
basis.push(state);
}
return basis;
}
exports.computationalBasis = computationalBasis;
/**
* Creates a specific computational basis state |index⟩
*/
function createBasisState(dimension, index) {
if (index < 0 || index >= dimension) {
throw new Error(`Index ${index} out of bounds for dimension ${dimension}`);
}
const state = new stateVector_1.StateVector(dimension);
state.setState(index, math.complex(1, 0));
return state;
}
exports.createBasisState = createBasisState;
/**
* Creates a Bell state
*/
function createBellState(type) {
// Create two-qubit state space
const state = new stateVector_1.StateVector(4);
switch (type) {
case 'Phi+': // |00⟩ + |11⟩)/√2
state.setState(0, math.complex(1 / Math.sqrt(2), 0));
state.setState(3, math.complex(1 / Math.sqrt(2), 0));
break;
case 'Phi-': // |00⟩ - |11⟩)/√2
state.setState(0, math.complex(1 / Math.sqrt(2), 0));
state.setState(3, math.complex(-1 / Math.sqrt(2), 0));
break;
case 'Psi+': // |01⟩ + |10⟩)/√2
state.setState(1, math.complex(1 / Math.sqrt(2), 0));
state.setState(2, math.complex(1 / Math.sqrt(2), 0));
break;
case 'Psi-': // |01⟩ - |10⟩)/√2
state.setState(1, math.complex(1 / Math.sqrt(2), 0));
state.setState(2, math.complex(-1 / Math.sqrt(2), 0));
break;
}
return state;
}
exports.createBellState = createBellState;
/**
* Creates a GHZ state (|000...0⟩ + |111...1⟩)/√2
*/
function createGHZState(numQubits) {
if (numQubits < 2) {
throw new Error('GHZ state requires at least 2 qubits');
}
const dimension = 2 ** numQubits;
const state = new stateVector_1.StateVector(dimension);
// Set first and last computational basis states
state.setState(0, math.complex(1 / Math.sqrt(2), 0));
state.setState(dimension - 1, math.complex(1 / Math.sqrt(2), 0));
return state;
}
exports.createGHZState = createGHZState;
/**
* Creates a W state |W_n⟩ = (|100...0⟩ + |010...0⟩ + ... + |000...1⟩)/√n
*/
function createWState(numQubits) {
if (numQubits < 2) {
throw new Error('W state requires at least 2 qubits');
}
const dimension = 2 ** numQubits;
const state = new stateVector_1.StateVector(dimension);
const amplitude = math.complex(1 / Math.sqrt(numQubits), 0);
// Set states with exactly one 1
for (let i = 0; i < numQubits; i++) {
const index = 2 ** i; // Position of single 1 in binary representation
state.setState(index, amplitude);
}
return state;
}
exports.createWState = createWState;
/**
* Creates a single-qubit |+⟩ state (|0⟩ + |1⟩)/√2
*/
function createPlusState() {
const state = new stateVector_1.StateVector(2);
const amplitude = math.complex(1 / Math.sqrt(2), 0);
state.setState(0, amplitude);
state.setState(1, amplitude);
return state;
}
exports.createPlusState = createPlusState;
/**
* Creates a single-qubit |-⟩ state (|0⟩ - |1⟩)/√2
*/
function createMinusState() {
const state = new stateVector_1.StateVector(2);
state.setState(0, math.complex(1 / Math.sqrt(2), 0));
state.setState(1, math.complex(-1 / Math.sqrt(2), 0));
return state;
}
exports.createMinusState = createMinusState;
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