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ts-proto

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import { BinaryReader, BinaryWriter } from "@bufbuild/protobuf/wire"; import { FileDescriptorProto, GeneratedCodeInfo } from "../descriptor"; /** The version number of protocol compiler. */ export interface Version { major: number; minor: number; patch: number; /** * A suffix for alpha, beta or rc release, e.g., "alpha-1", "rc2". It should * be empty for mainline stable releases. */ suffix: string; _unknownFields?: { [key: number]: Uint8Array[]; } | undefined; } /** An encoded CodeGeneratorRequest is written to the plugin's stdin. */ export interface CodeGeneratorRequest { /** * The .proto files that were explicitly listed on the command-line. The * code generator should generate code only for these files. Each file's * descriptor will be included in proto_file, below. */ fileToGenerate: string[]; /** The generator parameter passed on the command-line. */ parameter: string; /** * FileDescriptorProtos for all files in files_to_generate and everything * they import. The files will appear in topological order, so each file * appears before any file that imports it. * * Note: the files listed in files_to_generate will include runtime-retention * options only, but all other files will include source-retention options. * The source_file_descriptors field below is available in case you need * source-retention options for files_to_generate. * * protoc guarantees that all proto_files will be written after * the fields above, even though this is not technically guaranteed by the * protobuf wire format. This theoretically could allow a plugin to stream * in the FileDescriptorProtos and handle them one by one rather than read * the entire set into memory at once. However, as of this writing, this * is not similarly optimized on protoc's end -- it will store all fields in * memory at once before sending them to the plugin. * * Type names of fields and extensions in the FileDescriptorProto are always * fully qualified. */ protoFile: FileDescriptorProto[]; /** * File descriptors with all options, including source-retention options. * These descriptors are only provided for the files listed in * files_to_generate. */ sourceFileDescriptors: FileDescriptorProto[]; /** The version number of protocol compiler. */ compilerVersion: Version | undefined; _unknownFields?: { [key: number]: Uint8Array[]; } | undefined; } /** The plugin writes an encoded CodeGeneratorResponse to stdout. */ export interface CodeGeneratorResponse { /** * Error message. If non-empty, code generation failed. The plugin process * should exit with status code zero even if it reports an error in this way. * * This should be used to indicate errors in .proto files which prevent the * code generator from generating correct code. Errors which indicate a * problem in protoc itself -- such as the input CodeGeneratorRequest being * unparseable -- should be reported by writing a message to stderr and * exiting with a non-zero status code. */ error: string; /** * A bitmask of supported features that the code generator supports. * This is a bitwise "or" of values from the Feature enum. */ supportedFeatures: number; /** * The minimum edition this plugin supports. This will be treated as an * Edition enum, but we want to allow unknown values. It should be specified * according the edition enum value, *not* the edition number. Only takes * effect for plugins that have FEATURE_SUPPORTS_EDITIONS set. */ minimumEdition: number; /** * The maximum edition this plugin supports. This will be treated as an * Edition enum, but we want to allow unknown values. It should be specified * according the edition enum value, *not* the edition number. Only takes * effect for plugins that have FEATURE_SUPPORTS_EDITIONS set. */ maximumEdition: number; file: CodeGeneratorResponse_File[]; _unknownFields?: { [key: number]: Uint8Array[]; } | undefined; } /** Sync with code_generator.h. */ export declare enum CodeGeneratorResponse_Feature { FEATURE_NONE = 0, FEATURE_PROTO3_OPTIONAL = 1, FEATURE_SUPPORTS_EDITIONS = 2, UNRECOGNIZED = -1 } export declare function codeGeneratorResponse_FeatureFromJSON(object: any): CodeGeneratorResponse_Feature; export declare function codeGeneratorResponse_FeatureToJSON(object: CodeGeneratorResponse_Feature): string; /** Represents a single generated file. */ export interface CodeGeneratorResponse_File { /** * The file name, relative to the output directory. The name must not * contain "." or ".." components and must be relative, not be absolute (so, * the file cannot lie outside the output directory). "/" must be used as * the path separator, not "\". * * If the name is omitted, the content will be appended to the previous * file. This allows the generator to break large files into small chunks, * and allows the generated text to be streamed back to protoc so that large * files need not reside completely in memory at one time. Note that as of * this writing protoc does not optimize for this -- it will read the entire * CodeGeneratorResponse before writing files to disk. */ name: string; /** * If non-empty, indicates that the named file should already exist, and the * content here is to be inserted into that file at a defined insertion * point. This feature allows a code generator to extend the output * produced by another code generator. The original generator may provide * insertion points by placing special annotations in the file that look * like: * @@protoc_insertion_point(NAME) * The annotation can have arbitrary text before and after it on the line, * which allows it to be placed in a comment. NAME should be replaced with * an identifier naming the point -- this is what other generators will use * as the insertion_point. Code inserted at this point will be placed * immediately above the line containing the insertion point (thus multiple * insertions to the same point will come out in the order they were added). * The double-@ is intended to make it unlikely that the generated code * could contain things that look like insertion points by accident. * * For example, the C++ code generator places the following line in the * .pb.h files that it generates: * // @@protoc_insertion_point(namespace_scope) * This line appears within the scope of the file's package namespace, but * outside of any particular class. Another plugin can then specify the * insertion_point "namespace_scope" to generate additional classes or * other declarations that should be placed in this scope. * * Note that if the line containing the insertion point begins with * whitespace, the same whitespace will be added to every line of the * inserted text. This is useful for languages like Python, where * indentation matters. In these languages, the insertion point comment * should be indented the same amount as any inserted code will need to be * in order to work correctly in that context. * * The code generator that generates the initial file and the one which * inserts into it must both run as part of a single invocation of protoc. * Code generators are executed in the order in which they appear on the * command line. * * If |insertion_point| is present, |name| must also be present. */ insertionPoint: string; /** The file contents. */ content: string; /** * Information describing the file content being inserted. If an insertion * point is used, this information will be appropriately offset and inserted * into the code generation metadata for the generated files. */ generatedCodeInfo: GeneratedCodeInfo | undefined; _unknownFields?: { [key: number]: Uint8Array[]; } | undefined; } export declare const Version: { encode(message: Version, writer?: BinaryWriter): BinaryWriter; decode(input: BinaryReader | Uint8Array, length?: number): Version; fromJSON(object: any): Version; toJSON(message: Version): unknown; create(base?: DeepPartial<Version>): Version; fromPartial(object: DeepPartial<Version>): Version; }; export declare const CodeGeneratorRequest: { encode(message: CodeGeneratorRequest, writer?: BinaryWriter): BinaryWriter; decode(input: BinaryReader | Uint8Array, length?: number): CodeGeneratorRequest; fromJSON(object: any): CodeGeneratorRequest; toJSON(message: CodeGeneratorRequest): unknown; create(base?: DeepPartial<CodeGeneratorRequest>): CodeGeneratorRequest; fromPartial(object: DeepPartial<CodeGeneratorRequest>): CodeGeneratorRequest; }; export declare const CodeGeneratorResponse: { encode(message: CodeGeneratorResponse, writer?: BinaryWriter): BinaryWriter; decode(input: BinaryReader | Uint8Array, length?: number): CodeGeneratorResponse; fromJSON(object: any): CodeGeneratorResponse; toJSON(message: CodeGeneratorResponse): unknown; create(base?: DeepPartial<CodeGeneratorResponse>): CodeGeneratorResponse; fromPartial(object: DeepPartial<CodeGeneratorResponse>): CodeGeneratorResponse; }; export declare const CodeGeneratorResponse_File: { encode(message: CodeGeneratorResponse_File, writer?: BinaryWriter): BinaryWriter; decode(input: BinaryReader | Uint8Array, length?: number): CodeGeneratorResponse_File; fromJSON(object: any): CodeGeneratorResponse_File; toJSON(message: CodeGeneratorResponse_File): unknown; create(base?: DeepPartial<CodeGeneratorResponse_File>): CodeGeneratorResponse_File; fromPartial(object: DeepPartial<CodeGeneratorResponse_File>): CodeGeneratorResponse_File; }; type Builtin = Date | Function | Uint8Array | string | number | boolean | undefined; type DeepPartial<T> = T extends Builtin ? T : T extends globalThis.Array<infer U> ? globalThis.Array<DeepPartial<U>> : T extends ReadonlyArray<infer U> ? ReadonlyArray<DeepPartial<U>> : T extends {} ? { [K in keyof T]?: DeepPartial<T[K]>; } : Partial<T>; export {};