ts-game-engine
Version:
Simple WebGL game/render engine written in TypeScript
28 lines (27 loc) • 1.12 kB
JavaScript
;
var __importStar = (this && this.__importStar) || function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];
result["default"] = mod;
return result;
};
Object.defineProperty(exports, "__esModule", { value: true });
const Game_1 = require("./Game");
exports.Game = Game_1.Game;
const Scene_1 = require("./Scene");
exports.Scene = Scene_1.Scene;
const InputSystem = __importStar(require("./Systems/Input/InputSystem"));
exports.InputSystem = InputSystem;
const Keys_1 = require("./Systems/Input/Keys");
exports.Keys = Keys_1.Keys;
const Components = __importStar(require("./Components"));
exports.Components = Components;
const Entities = __importStar(require("./Entities"));
exports.Entities = Entities;
const Materials = __importStar(require("./Materials"));
exports.Materials = Materials;
const Meshes = __importStar(require("./Meshes"));
exports.Meshes = Meshes;
const Textures = __importStar(require("./Textures"));
exports.Textures = Textures;