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ts-game-engine

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Simple WebGL game/render engine written in TypeScript

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"use strict"; var __importStar = (this && this.__importStar) || function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k]; result["default"] = mod; return result; }; Object.defineProperty(exports, "__esModule", { value: true }); const Game_1 = require("./Game"); exports.Game = Game_1.Game; const Scene_1 = require("./Scene"); exports.Scene = Scene_1.Scene; const InputSystem = __importStar(require("./Systems/Input/InputSystem")); exports.InputSystem = InputSystem; const Keys_1 = require("./Systems/Input/Keys"); exports.Keys = Keys_1.Keys; const Components = __importStar(require("./Components")); exports.Components = Components; const Entities = __importStar(require("./Entities")); exports.Entities = Entities; const Materials = __importStar(require("./Materials")); exports.Materials = Materials; const Meshes = __importStar(require("./Meshes")); exports.Meshes = Meshes; const Textures = __importStar(require("./Textures")); exports.Textures = Textures;