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ts-game-engine

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Simple WebGL game/render engine written in TypeScript

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); class Texture { constructor(scene) { this.context = scene.Game.GraphicsSystem.Context; this.pipelineState = scene.Game.GraphicsSystem.PipelineState; const texture = this.context.createTexture(); if (texture === null) { throw new Error("Unable to create Texture object."); } this.texture = texture; } get Texture() { return this.texture; } Dispose() { this.context.deleteTexture(this.texture); } IsPowerOf2(value) { return (value & (value - 1)) === 0; } static DisposeAll() { for (let texture of this.textures.values()) { texture.Dispose(); } this.textures.clear(); } } exports.Texture = Texture; // Texture Manager -------------------------------------------------------------------------------------------------------- Texture.textures = new Map();