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ts-game-engine

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Simple WebGL game/render engine written in TypeScript

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export declare class Keys { static readonly MOUSE_BUTTON_COUNT: number; static readonly MOUSE_BUTTON_MAIN: number; static readonly MOUSE_BUTTON_MIDDLE: number; static readonly MOUSE_BUTTON_SECONDARY: number; static readonly COUNT: number; static readonly KEY_ESCAPE: string; static readonly KEY_F1: string; static readonly KEY_F2: string; static readonly KEY_F3: string; static readonly KEY_F4: string; static readonly KEY_F5: string; static readonly KEY_F6: string; static readonly KEY_F7: string; static readonly KEY_F8: string; static readonly KEY_F9: string; static readonly KEY_F10: string; static readonly KEY_F11: string; static readonly KEY_F12: string; static readonly KEY_DIGIT_0: string; static readonly KEY_DIGIT_1: string; static readonly KEY_DIGIT_2: string; static readonly KEY_DIGIT_3: string; static readonly KEY_DIGIT_4: string; static readonly KEY_DIGIT_5: string; static readonly KEY_DIGIT_6: string; static readonly KEY_DIGIT_7: string; static readonly KEY_DIGIT_8: string; static readonly KEY_DIGIT_9: string; static readonly KEY_Q: string; static readonly KEY_W: string; static readonly KEY_E: string; static readonly KEY_R: string; static readonly KEY_T: string; static readonly KEY_Y: string; static readonly KEY_U: string; static readonly KEY_I: string; static readonly KEY_O: string; static readonly KEY_P: string; static readonly KEY_A: string; static readonly KEY_S: string; static readonly KEY_D: string; static readonly KEY_F: string; static readonly KEY_G: string; static readonly KEY_H: string; static readonly KEY_J: string; static readonly KEY_K: string; static readonly KEY_L: string; static readonly KEY_Z: string; static readonly KEY_X: string; static readonly KEY_C: string; static readonly KEY_V: string; static readonly KEY_B: string; static readonly KEY_N: string; static readonly KEY_M: string; static readonly KEY_MINUS: string; static readonly KEY_EQUAL: string; static readonly KEY_BACKSPACE: string; static readonly KEY_TAB: string; static readonly KEY_BRACKET_LEFT: string; static readonly KEY_BRACKET_RIGHT: string; static readonly KEY_ENTER: string; static readonly KEY_CONTROL_LEFT: string; static readonly KEY_CONTROL_RIGHT: string; static readonly KEY_SEMICOLON: string; static readonly KEY_QUOTE: string; static readonly KEY_BACK_QUOTE: string; static readonly KEY_SHIFT_LEFT: string; static readonly KEY_SHIFT_RIGHT: string; static readonly KEY_BACK_SLASH: string; static readonly KEY_COMMA: string; static readonly KEY_PERIOD: string; static readonly KEY_SLASH: string; static readonly KEY_ALT_LEFT: string; static readonly KEY_ALT_RIGHT: string; static readonly KEY_SPACE: string; static readonly KEY_PRINT_SCREEN: string; static readonly KEY_PAUSE: string; static readonly KEY_CAPS_LOCK: string; static readonly KEY_NUM_LOCK: string; static readonly KEY_SCROLL_LOCK: string; static readonly KEY_INSERT: string; static readonly KEY_HOME: string; static readonly KEY_PAGE_UP: string; static readonly KEY_DELETE: string; static readonly KEY_END: string; static readonly KEY_PAGE_DOWN: string; static readonly KEY_ARROW_UP: string; static readonly KEY_ARROW_LEFT: string; static readonly KEY_ARROW_RIGHT: string; static readonly KEY_ARROW_DOWN: string; static readonly KEY_NUMPAD_0: string; static readonly KEY_NUMPAD_1: string; static readonly KEY_NUMPAD_2: string; static readonly KEY_NUMPAD_3: string; static readonly KEY_NUMPAD_4: string; static readonly KEY_NUMPAD_5: string; static readonly KEY_NUMPAD_6: string; static readonly KEY_NUMPAD_7: string; static readonly KEY_NUMPAD_8: string; static readonly KEY_NUMPAD_9: string; static readonly KEY_NUMPAD_ADD: string; static readonly KEY_NUMPAD_SUBTRACT: string; static readonly KEY_NUMPAD_MULTIPLY: string; static readonly KEY_NUMPAD_DIVIDE: string; static readonly KEY_NUMPAD_DECIMAL: string; static readonly KEY_NUMPAD_ENTER: string; }