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ts-game-engine

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Simple WebGL game/render engine written in TypeScript

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import { vec4 } from "gl-matrix"; import { Shader } from "../../Materials/Shader"; import { Texture, TextureTypes } from "../../Textures/Texture"; export declare const enum FaceCullingModes { Front = 1028, Back = 1029, FrontAndBack = 1032 } export declare const enum DepthFunctions { Never = 512, Less = 513, Equal = 514, LEqual = 515, Greater = 516, NotEqual = 517, GEqual = 518, Always = 519 } export declare const TEXTURE_UNIT_AMOUNT: number; export declare class PipelineState { private context; constructor(context: WebGL2RenderingContext); private clearColor; get ClearColor(): vec4; set ClearColor(clearColor: vec4); private clearDepth; get ClearDepth(): number; set ClearDepth(clearDepth: number); private depthTest; get DepthTest(): boolean; set DepthTest(depthTest: boolean); private depthFunction; get DepthFunction(): DepthFunctions; set DepthFunction(depthFunction: DepthFunctions); private faceCulling; get FaceCulling(): boolean; set FaceCulling(faceCulling: boolean); private faceCullingMode; get FaceCullingMode(): FaceCullingModes; set FaceCullingMode(faceCullingMode: FaceCullingModes); private currentShader; get CurrentShader(): Shader | undefined; set CurrentShader(shader: Shader | undefined); private currentVAO; get CurrentVAO(): WebGLVertexArrayObject | null; set CurrentVAO(vao: WebGLVertexArrayObject | null); private currentTextureUnit; private SetCurrentTextureUnit; private textureUnits; BindTexture(type: TextureTypes, texture: Texture, textureUnit: number): void; }