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ts-game-engine

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Simple WebGL game/render engine written in TypeScript

14 lines (13 loc) 455 B
"use strict"; function __export(m) { for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p]; } Object.defineProperty(exports, "__esModule", { value: true }); __export(require("./CubeMesh")); __export(require("./GridMesh")); __export(require("./MDLMesh")); __export(require("./Mesh")); __export(require("./QuadMesh")); __export(require("./SphereMesh")); __export(require("./TriangleMesh")); __export(require("./WireBoxMesh"));