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ts-game-engine

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Simple WebGL game/render engine written in TypeScript

11 lines (10 loc) 389 B
import { Mesh } from "./Mesh"; import { Scene } from "../Scene"; import { vec4 } from "gl-matrix"; import { BoundingBox } from "../Math/BoundingBox"; export declare class WireBoxMesh extends Mesh { private vertexData; constructor(scene: Scene, bounds: BoundingBox, color: vec4); UpdateBounds(bounds: BoundingBox, color: vec4): void; private GenerateVertexData; }