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ts-game-engine

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Simple WebGL game/render engine written in TypeScript

14 lines (13 loc) 362 B
import { Plane } from "./Plane"; import { BoundingBox } from "./BoundingBox"; export declare const enum IntersectionResults { Inside = 0, Outside = 1, Intersect = 2 } export declare class Frustum { private planes; get Planes(): Plane[]; constructor(); CheckBoundsIntersection(bounds: BoundingBox): IntersectionResults; }