ts-game-engine
Version:
Simple WebGL game/render engine written in TypeScript
14 lines (13 loc) • 362 B
TypeScript
import { Plane } from "./Plane";
import { BoundingBox } from "./BoundingBox";
export declare const enum IntersectionResults {
Inside = 0,
Outside = 1,
Intersect = 2
}
export declare class Frustum {
private planes;
get Planes(): Plane[];
constructor();
CheckBoundsIntersection(bounds: BoundingBox): IntersectionResults;
}