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ts-game-engine

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Simple WebGL game/render engine written in TypeScript

11 lines (10 loc) 292 B
import { vec3 } from "gl-matrix"; import { Plane } from "./Plane"; export declare class BoundingBox { min: vec3; max: vec3; constructor(); GetPoints(): vec3[]; GetPositiveVertexFromPlane(plane: Plane): vec3; GetNegativeVertexFromPlane(plane: Plane): vec3; }