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ts-game-engine

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Simple WebGL game/render engine written in TypeScript

11 lines (10 loc) 358 B
"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); const Shader_1 = require("./Shader"); class Material { constructor(scene, vsSource, fsSource) { this.shader = Shader_1.Shader.Get(scene, this.constructor.name, vsSource, fsSource); } get Shader() { return this.shader; } } exports.Material = Material;