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ts-game-engine

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Simple WebGL game/render engine written in TypeScript

18 lines (17 loc) 524 B
"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); const Components_1 = require("../Components"); class Entity { constructor(scene, name) { this.scene = scene; this.name = name; this.transform = new Components_1.Transform(); } get Scene() { return this.scene; } get Name() { return this.name; } get Transform() { return this.transform; } Update(deltaTime) { this.transform.Update(deltaTime); } } exports.Entity = Entity;