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ts-events

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Various EventEmitter event replacements with synchronous, a-synchronous, and queued events. Made in TypeScript so usable with JavaScript and TypeScript.

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(function(f) { if (typeof exports === "object" && typeof module !== "undefined") { module.exports = f() } else if (typeof define === "function" && define.amd) { define([], f) } else { var g; if (typeof window !== "undefined") { g = window } else if (typeof global !== "undefined") { g = global } else if (typeof self !== "undefined") { g = self } else { g = this } g.listComponent = f() } })(function() { var define, module, exports; require=(function(){function r(e,n,t){function o(i,f){if(!n[i]){if(!e[i]){var c="function"==typeof require&&require;if(!f&&c)return c(i,!0);if(u)return u(i,!0);var a=new Error("Cannot find module '"+i+"'");throw a.code="MODULE_NOT_FOUND",a}var p=n[i]={exports:{}};e[i][0].call(p.exports,function(r){var n=e[i][1][r];return o(n||r)},p,p.exports,r,e,n,t)}return n[i].exports}for(var u="function"==typeof require&&require,i=0;i<t.length;i++)o(t[i]);return o}return r})()({1:[function(require,module,exports){ // Copyright © 2015 Rogier Schouten<github@workingcode.ninja> // License: ISC 'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); var sync_event_1 = require("./sync-event"); /** * Simple synchronous event queue that needs to be drained manually. */ var EventQueue = /** @class */ (function () { function EventQueue() { /** * SyncEvent triggered after an event is added outside of a flush operation. * @param queue The event queue itself */ this.evtFilled = new sync_event_1.SyncEvent(); /** * SyncEvent triggered after the queue is flushed empty * @param queue The event queue itself */ this.evtDrained = new sync_event_1.SyncEvent(); /** * Queued elements */ this._queue = []; /** * True while flush() or flushOnce() is running */ this._flushing = false; } /** * The module-global event queue */ EventQueue.global = function () { if (!EventQueue._instance) { EventQueue.resetGlobal(); } return EventQueue._instance; }; /** * Testing purposes */ EventQueue.resetGlobal = function () { EventQueue._instance = new EventQueue(); }; /** * Returns true iff the queue is empty */ EventQueue.prototype.empty = function () { return this._queue.length === 0; }; /** * Add an element to the queue. The handler is called when one of the flush * methods is called. */ EventQueue.prototype.add = function (handler) { this._queue.push(handler); if (this._queue.length === 1 && !this._flushing) { this.evtFilled.post(this); } }; /** * Calls all handlers currently in the queue. Does not call any handlers added * as a result of the flush */ EventQueue.prototype.flushOnce = function () { var empty = (this._queue.length === 0); var flushing = this._flushing; this._flushing = true; try { var queue = this._queue; this._queue = []; for (var i = 0; i < queue.length; ++i) { queue[i](); } } finally { this._flushing = flushing; if (!empty && !flushing && this._queue.length === 0) { this.evtDrained.post(this); } } }; /** * Flushes the QueuedEvents, calling all events currently in the queue and those * put into the queue as a result of the flush. * @param maxRounds Optional, default 10. Number of iterations after which to throw an error because * the queue keeps filling up. Set to null to disable this. */ EventQueue.prototype.flush = function (maxRounds) { if (maxRounds === void 0) { maxRounds = 10; } var empty = (this._queue.length === 0); var flushing = this._flushing; this._flushing = true; try { var i = 0; while (this._queue.length > 0) { if (typeof maxRounds === 'number' && i >= maxRounds) { this._queue = []; throw new Error('unable to flush the queue due to recursively added event. Clearing queue now'); } this.flushOnce(); ++i; } } finally { this._flushing = flushing; if (!empty && !flushing && this._queue.length === 0) { this.evtDrained.post(this); } } }; return EventQueue; }()); exports.default = EventQueue; },{"./sync-event":7}],2:[function(require,module,exports){ // Copyright © 2015 Rogier Schouten<github@workingcode.ninja> // License: ISC 'use strict'; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.ErrorAnyEvent = exports.VoidAnyEvent = exports.AnyEvent = exports.EventType = void 0; var objects_1 = require("./objects"); var sync_event_1 = require("./sync-event"); var async_event_1 = require("./async-event"); var queued_event_1 = require("./queued-event"); var EventType; (function (EventType) { EventType[EventType["Sync"] = 0] = "Sync"; EventType[EventType["Async"] = 1] = "Async"; EventType[EventType["Queued"] = 2] = "Queued"; })(EventType = exports.EventType || (exports.EventType = {})); /** * An event that behaves like a Sync/Async/Queued event depending on how * you subscribe. */ var AnyEvent = /** @class */ (function () { function AnyEvent(opts) { /** * Underlying event implementations; one for every attach type + opts combination */ this._events = []; if (opts && opts.monitorAttach) { this.evtFirstAttached = new VoidAnyEvent(); this.evtLastDetached = new VoidAnyEvent(); } } Object.defineProperty(AnyEvent.prototype, "evtListenersChanged", { /** * Sent when someone attaches or detaches */ get: function () { if (!this._listenersChanged) { // need to delay-load to avoid stack overflow in constructor this._listenersChanged = new sync_event_1.VoidSyncEvent(); } return this._listenersChanged; }, enumerable: false, configurable: true }); AnyEvent.prototype.attach = function () { var args = []; for (var _i = 0; _i < arguments.length; _i++) { args[_i] = arguments[_i]; } var mode = EventType.Sync; if (args.length > 0 && typeof args[0] === 'number') { mode = args.shift(); } var boundTo = this; // add ourselves as default 'boundTo' argument var handler; var opts; var postable; if (typeof args[0] === 'function' || (args[0] && typeof args[0] === 'object' && typeof args[0].post === 'function')) { if (typeof args[0] === 'function') { handler = args[0]; } else { postable = args[0]; } opts = args[1]; } else { boundTo = args[0]; handler = args[1]; opts = args[2]; } return this._attach(mode, boundTo, handler, postable, opts, false); }; AnyEvent.prototype.once = function () { var args = []; for (var _i = 0; _i < arguments.length; _i++) { args[_i] = arguments[_i]; } var mode = EventType.Sync; if (args.length > 0 && typeof args[0] === 'number') { mode = args.shift(); } var boundTo = this; // add ourselves as default 'boundTo' argument var handler; var opts; var postable; if (typeof args[0] === 'function' || (args[0] && typeof args[0] === 'object' && typeof args[0].post === 'function')) { if (typeof args[0] === 'function') { handler = args[0]; } else { postable = args[0]; } opts = args[1]; } else { boundTo = args[0]; handler = args[1]; opts = args[2]; } return this._attach(mode, boundTo, handler, postable, opts, true); }; AnyEvent.prototype._attach = function (mode, boundTo, handler, postable, opts, once) { var _this = this; var prevCount = (!!this.evtFirstAttached ? this.listenerCount() : 0); var event; switch (mode) { case EventType.Sync: { for (var _i = 0, _a = this._events; _i < _a.length; _i++) { var evt = _a[_i]; if (evt instanceof sync_event_1.SyncEvent) { event = evt; } } if (!event) { event = new sync_event_1.SyncEvent(); this._events.push(event); } } break; case EventType.Async: { for (var _b = 0, _c = this._events; _b < _c.length; _b++) { var evt = _c[_b]; if (evt instanceof async_event_1.AsyncEvent && objects_1.shallowEquals(evt.options, opts)) { event = evt; } } if (!event) { event = new async_event_1.AsyncEvent(opts); this._events.push(event); } } break; case EventType.Queued: { for (var _d = 0, _e = this._events; _d < _e.length; _d++) { var evt = _e[_d]; if (evt instanceof queued_event_1.QueuedEvent && objects_1.shallowEquals(evt.options, opts)) { event = evt; } } if (!event) { event = new queued_event_1.QueuedEvent(opts); this._events.push(event); } } break; default: throw new Error('unknown EventType'); } var detacher; if (once) { if (postable) { detacher = event.once(postable); } else { detacher = event.once(boundTo, handler); } } else { if (postable) { detacher = event.attach(postable); } else { detacher = event.attach(boundTo, handler); } } if (this.evtFirstAttached && prevCount === 0) { this.evtFirstAttached.post(); } if (this.evtListenersChanged && prevCount !== this.listenerCount()) { this.evtListenersChanged.post(); } return function () { var prevCount = (!!_this.evtLastDetached ? _this.listenerCount() : 0); detacher(); if (!!_this.evtLastDetached && prevCount > 0 && _this.listenerCount() === 0) { _this.evtLastDetached.post(); } if (_this.evtListenersChanged && prevCount !== _this.listenerCount()) { _this.evtListenersChanged.post(); } }; }; AnyEvent.prototype.attachSync = function () { var args = []; for (var _i = 0; _i < arguments.length; _i++) { args[_i] = arguments[_i]; } args.unshift(EventType.Sync); return this.attach.apply(this, args); }; AnyEvent.prototype.onceSync = function () { var args = []; for (var _i = 0; _i < arguments.length; _i++) { args[_i] = arguments[_i]; } args.unshift(EventType.Sync); return this.once.apply(this, args); }; AnyEvent.prototype.attachAsync = function () { var args = []; for (var _i = 0; _i < arguments.length; _i++) { args[_i] = arguments[_i]; } args.unshift(EventType.Async); return this.attach.apply(this, args); }; AnyEvent.prototype.onceAsync = function () { var args = []; for (var _i = 0; _i < arguments.length; _i++) { args[_i] = arguments[_i]; } args.unshift(EventType.Async); return this.once.apply(this, args); }; AnyEvent.prototype.attachQueued = function () { var args = []; for (var _i = 0; _i < arguments.length; _i++) { args[_i] = arguments[_i]; } args.unshift(EventType.Queued); return this.attach.apply(this, args); }; AnyEvent.prototype.onceQueued = function () { var args = []; for (var _i = 0; _i < arguments.length; _i++) { args[_i] = arguments[_i]; } args.unshift(EventType.Queued); return this.once.apply(this, args); }; /** * Detach event handlers regardless of type */ AnyEvent.prototype.detach = function () { var args = []; for (var _i = 0; _i < arguments.length; _i++) { args[_i] = arguments[_i]; } var prevCount = this.listenerCount(); for (var i = 0; i < this._events.length; ++i) { this._events[i].detach.apply(this._events[i], args); } if (this.evtListenersChanged && prevCount !== this.listenerCount()) { this.evtListenersChanged.post(); } if (!!this.evtLastDetached && prevCount > 0 && this.listenerCount() === 0) { this.evtLastDetached.post(); } }; /** * Post an event to all current listeners */ AnyEvent.prototype.post = function (data) { // make a copy of the array first to cover the case where event handlers // are attached during the post var events = []; for (var i = 0; i < this._events.length; ++i) { events.push(this._events[i]); } for (var i = 0; i < events.length; ++i) { events[i].post(data); } }; /** * The number of attached listeners */ AnyEvent.prototype.listenerCount = function () { var result = 0; for (var i = 0; i < this._events.length; ++i) { result += this._events[i].listenerCount(); } return result; }; return AnyEvent; }()); exports.AnyEvent = AnyEvent; /** * Convenience class for AnyEvents without data */ var VoidAnyEvent = /** @class */ (function (_super) { __extends(VoidAnyEvent, _super); function VoidAnyEvent() { return _super !== null && _super.apply(this, arguments) || this; } /** * Send the AsyncEvent. */ VoidAnyEvent.prototype.post = function () { _super.prototype.post.call(this, undefined); }; return VoidAnyEvent; }(AnyEvent)); exports.VoidAnyEvent = VoidAnyEvent; /** * Similar to 'error' event on EventEmitter: throws when a post() occurs while no handlers set. */ var ErrorAnyEvent = /** @class */ (function (_super) { __extends(ErrorAnyEvent, _super); function ErrorAnyEvent() { return _super !== null && _super.apply(this, arguments) || this; } ErrorAnyEvent.prototype.post = function (data) { if (this.listenerCount() === 0) { throw new Error("error event posted while no listeners attached. Error: " + data.message); } _super.prototype.post.call(this, data); }; return ErrorAnyEvent; }(AnyEvent)); exports.ErrorAnyEvent = ErrorAnyEvent; },{"./async-event":3,"./objects":5,"./queued-event":6,"./sync-event":7}],3:[function(require,module,exports){ (function (setImmediate){ // Copyright © 2015 Rogier Schouten<github@workingcode.ninja> // License: ISC 'use strict'; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.ErrorAsyncEvent = exports.VoidAsyncEvent = exports.AsyncEvent = void 0; var base_event_1 = require("./base-event"); var sync_event_1 = require("./sync-event"); /** * A-synchronous event. Handlers are called in the next Node.JS cycle. * - Optionally condenses multiple post() calls into one (the last post() gets through) * - Handlers are called only for events posted after they were attached. * - Handlers are not called anymore when they are detached, even if a post() is in progress */ var AsyncEvent = /** @class */ (function (_super) { __extends(AsyncEvent, _super); /** * Constructor * @param opts Optional. Various settings: * - condensed: a Boolean indicating whether to condense multiple post() calls within the same cycle. */ function AsyncEvent(opts) { if (opts === void 0) { opts = {}; } var _this = _super.call(this) || this; _this._queued = false; _this.options = opts; if (typeof opts.condensed === 'boolean') { _this._condensed = opts.condensed; } else { _this._condensed = false; } return _this; } Object.defineProperty(AsyncEvent.prototype, "evtListenersChanged", { /** * Sent when someone attaches or detaches */ get: function () { if (!this._listenersChanged) { // need to delay-load to avoid stack overflow in constructor this._listenersChanged = new sync_event_1.VoidSyncEvent(); } return this._listenersChanged; }, enumerable: false, configurable: true }); /** * The default scheduler uses setImmediate() or setTimeout(..., 0) if setImmediate is not available. */ AsyncEvent.defaultScheduler = function (callback) { /* istanbul ignore else */ if (typeof window !== 'undefined') { // browsers don't always support setImmediate() setTimeout(callback, 0); } else { // node.js setImmediate(callback); } }; /** * By default, AsyncEvent uses setImmediate() to schedule event handler invocation. * You can change this for e.g. setTimeout(..., 0) by calling this static method once. * @param scheduler A function that takes a callback and executes it in the next Node.JS cycle. */ AsyncEvent.setScheduler = function (scheduler) { AsyncEvent._scheduler = scheduler; }; AsyncEvent.prototype.post = function () { var _this = this; var args = []; for (var _i = 0; _i < arguments.length; _i++) { args[_i] = arguments[_i]; } if (!this._listeners || this._listeners.length === 0) { return; } if (this._condensed) { this._queuedData = args; this._queuedListeners = this._listeners; if (this._queued) { return; } else { this._queued = true; AsyncEvent._scheduler(function () { // immediately mark non-queued to allow new AsyncEvent to happen as result // of calling handlers _this._queued = false; // cache listeners and data because they might change while calling event handlers var data = _this._queuedData; var listeners = _this._queuedListeners; for (var i = 0; i < listeners.length; ++i) { var listener = listeners[i]; _this._call(listener, data); } }); } } else { // not condensed var listeners_1 = this._listeners; AsyncEvent._scheduler(function () { for (var i = 0; i < listeners_1.length; ++i) { var listener = listeners_1[i]; _this._call(listener, args); } }); } }; // inherited AsyncEvent.prototype._call = function (listener, args) { // performance optimization: don't use consecutive nodejs cycles // for asyncevents attached to asyncevents if (listener.event && listener.event instanceof AsyncEvent) { listener.event._postDirect(args); } else { _super.prototype._call.call(this, listener, args); } }; /** * Performance optimization: if this async signal is attached to another * async signal, we're already a the next cycle and we can call listeners * directly */ AsyncEvent.prototype._postDirect = function (args) { if (!this._listeners || this._listeners.length === 0) { return; } // copy a reference to the array because this._listeners might be replaced during // the handler calls var listeners = this._listeners; for (var i = 0; i < listeners.length; ++i) { var listener = listeners[i]; this._call(listener, args); } }; /** @inheritdoc */ AsyncEvent.prototype._attach = function (a, b, once) { var _a, _b, _c, _d; var count = (_b = (_a = this._listeners) === null || _a === void 0 ? void 0 : _a.length) !== null && _b !== void 0 ? _b : 0; var result = _super.prototype._attach.call(this, a, b, once); if (this.evtListenersChanged && count !== ((_d = (_c = this._listeners) === null || _c === void 0 ? void 0 : _c.length) !== null && _d !== void 0 ? _d : 0)) { this.evtListenersChanged.post(); } return result; }; /** @inheritdoc */ AsyncEvent.prototype._detach = function () { var _a, _b, _c, _d; var args = []; for (var _i = 0; _i < arguments.length; _i++) { args[_i] = arguments[_i]; } var count = (_b = (_a = this._listeners) === null || _a === void 0 ? void 0 : _a.length) !== null && _b !== void 0 ? _b : 0; var result = _super.prototype._detach.apply(this, args); if (this.evtListenersChanged && count !== ((_d = (_c = this._listeners) === null || _c === void 0 ? void 0 : _c.length) !== null && _d !== void 0 ? _d : 0)) { this.evtListenersChanged.post(); } return result; }; /** * The current scheduler */ AsyncEvent._scheduler = AsyncEvent.defaultScheduler; return AsyncEvent; }(base_event_1.BaseEvent)); exports.AsyncEvent = AsyncEvent; /** * Convenience class for AsyncEvents without data */ var VoidAsyncEvent = /** @class */ (function (_super) { __extends(VoidAsyncEvent, _super); function VoidAsyncEvent() { return _super !== null && _super.apply(this, arguments) || this; } /** * Send the AsyncEvent. */ VoidAsyncEvent.prototype.post = function () { _super.prototype.post.call(this, undefined); }; return VoidAsyncEvent; }(AsyncEvent)); exports.VoidAsyncEvent = VoidAsyncEvent; /** * Similar to 'error' event on EventEmitter: throws when a post() occurs while no handlers set. */ var ErrorAsyncEvent = /** @class */ (function (_super) { __extends(ErrorAsyncEvent, _super); function ErrorAsyncEvent() { return _super !== null && _super.apply(this, arguments) || this; } ErrorAsyncEvent.prototype.post = function (data) { if (this.listenerCount() === 0) { throw new Error("error event posted while no listeners attached. Error: " + data.message); } _super.prototype.post.call(this, data); }; return ErrorAsyncEvent; }(AsyncEvent)); exports.ErrorAsyncEvent = ErrorAsyncEvent; }).call(this,require("timers").setImmediate) },{"./base-event":4,"./sync-event":7,"timers":9}],4:[function(require,module,exports){ // Copyright © 2015 Rogier Schouten<github@workingcode.ninja> // License: ISC 'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); exports.BaseEvent = void 0; /** * Base class for events. * Handles attaching and detaching listeners */ var BaseEvent = /** @class */ (function () { function BaseEvent() { } /** * Attach implementation */ BaseEvent.prototype.attach = function (a, b) { return this._attach(a, b, false); }; /** * Once implementation */ BaseEvent.prototype.once = function (a, b) { return this._attach(a, b, true); }; /** * Attach / once implementation * @param a * @param b * @param once * @returns function you can use for detaching from the event, instead of calling detach() */ BaseEvent.prototype._attach = function (a, b, once) { var _this = this; var boundTo; var handler; var event; var result; if (typeof a === 'function') { handler = a; result = function () { return _this.detach(handler); }; } else if (!b && typeof a.post === 'function') { event = a; result = function () { return _this.detach(event); }; } else { if (typeof a !== 'object' || a === undefined) { throw new Error('Expect a function or object as first argument'); } if (typeof b !== 'function') { throw new Error('Expect a function as second argument'); } boundTo = a; handler = b; result = function () { return _this.detach(boundTo, handler); }; } if (!this._listeners) { this._listeners = []; } else { // make a copy of the array so events that are underway have a stable local copy // of the listeners array at the time of post() this._listeners = this._listeners.slice(); } this._listeners.push({ deleted: false, boundTo: boundTo, handler: handler, event: event, once: once }); return result; }; /** * Detach implementation. See the overloads for description. */ BaseEvent.prototype.detach = function () { var args = []; for (var _i = 0; _i < arguments.length; _i++) { args[_i] = arguments[_i]; } this._detach.apply(this, args); }; /** * Detach implementation * @param args */ BaseEvent.prototype._detach = function () { var args = []; for (var _i = 0; _i < arguments.length; _i++) { args[_i] = arguments[_i]; } if (!this._listeners || this._listeners.length === 0) { return; } var boundTo; var handler; var event; if (args.length >= 1) { if (typeof (args[0]) === 'function') { handler = args[0]; } else if (args.length === 1 && typeof args[0].post === 'function') { event = args[0]; } else { boundTo = args[0]; } } if (args.length >= 2) { handler = args[1]; } // remove listeners AND mark them as deleted so subclasses don't send any more events to them this._listeners = this._listeners.filter(function (listener) { if ((typeof handler === 'undefined' || listener.handler === handler) && (typeof event === 'undefined' || listener.event === event) && (typeof boundTo === 'undefined' || listener.boundTo === boundTo)) { listener.deleted = true; return false; } return true; }); if (this._listeners.length === 0) { delete this._listeners; } }; /** * Abstract post() method to be able to connect any type of event to any other directly * @abstract */ BaseEvent.prototype.post = function (data) { throw new Error('abstract'); }; /** * The number of attached listeners */ BaseEvent.prototype.listenerCount = function () { return (this._listeners ? this._listeners.length : 0); }; /** * Call the given listener, if it is not marked as 'deleted' * @param listener The listener to call * @param args The arguments to the handler */ BaseEvent.prototype._call = function (listener, args) { if (!this._listeners) { return; } if (!listener.deleted) { if (listener.once) { // remove listeners AND mark as deleted so subclasses don't send any more events to them listener.deleted = true; this._listeners = this._listeners.filter(function (l) { return l !== listener; }); if (this._listeners.length === 0) { delete this._listeners; } } if (listener.event) { listener.event.post.apply(listener.event, args); } else if (listener.handler) { listener.handler.apply((typeof listener.boundTo === 'object' ? listener.boundTo : this), args); } } }; return BaseEvent; }()); exports.BaseEvent = BaseEvent; },{}],5:[function(require,module,exports){ // Copyright © 2015 Rogier Schouten<github@workingcode.ninja> // License: ISC 'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); exports.shallowEquals = void 0; function shallowEquals(a, b) { if (a === b) { return true; } if (typeof a !== typeof b) { return false; } switch (typeof a) { case 'boolean': case 'number': case 'string': case 'function': case 'symbol': case 'undefined': // already did === compare return false; case 'object': if (a === null || b === null) { return false; // already compared === } if (Array.isArray(a) || Array.isArray(b)) { if (!Array.isArray(a) || !Array.isArray(b)) { return false; } if (a.length !== b.length) { return false; } for (var i = 0; i < a.length; ++i) { if (a[i] !== b[i]) { return false; } } return true; } var namesA = []; var namesB = []; for (var name_1 in a) { if (a.hasOwnProperty(name_1)) { namesA.push(name_1); } } for (var name_2 in b) { if (b.hasOwnProperty(name_2)) { namesB.push(name_2); } } namesA.sort(); namesB.sort(); if (namesA.join(',') !== namesB.join(',')) { return false; } for (var i = 0; i < namesA.length; ++i) { if (a[namesA[i]] !== b[namesA[i]]) { return false; } } return true; default: return false; } } exports.shallowEquals = shallowEquals; },{}],6:[function(require,module,exports){ // Copyright © 2015 Rogier Schouten<github@workingcode.ninja> // License: ISC 'use strict'; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.ErrorQueuedEvent = exports.VoidQueuedEvent = exports.QueuedEvent = void 0; var base_event_1 = require("./base-event"); var EventQueue_1 = require("./EventQueue"); var sync_event_1 = require("./sync-event"); /** * Event that stays in a queue until you process the queue. Allows fine-grained * control over when events happen. * - Optionally condenses multiple post() calls into one. * - Handlers are called only for events posted after they were attached. * - Handlers are not called anymore when they are detached, even if a post() is in progress */ var QueuedEvent = /** @class */ (function (_super) { __extends(QueuedEvent, _super); /** * Constructor * @param opts Optional, an object with the following members: * - condensed: a Boolean indicating whether to condense multiple calls to post() into one (default false) * - queue: a specific event queue to use. The global EventQueue instance is used if not given. */ function QueuedEvent(opts) { if (opts === void 0) { opts = {}; } var _this = _super.call(this) || this; _this._queued = false; _this.options = opts; if (typeof opts.condensed === 'boolean') { _this._condensed = opts.condensed; } else { _this._condensed = false; } if (typeof opts.queue === 'object' && opts.queue !== null) { _this._queue = opts.queue; } return _this; } Object.defineProperty(QueuedEvent.prototype, "evtListenersChanged", { /** * Sent when someone attaches or detaches */ get: function () { if (!this._listenersChanged) { // need to delay-load to avoid stack overflow in constructor this._listenersChanged = new sync_event_1.VoidSyncEvent(); } return this._listenersChanged; }, enumerable: false, configurable: true }); QueuedEvent.prototype.post = function () { var _this = this; var args = []; for (var _i = 0; _i < arguments.length; _i++) { args[_i] = arguments[_i]; } if (!this._listeners || this._listeners.length === 0) { return; } var queue = (this._queue ? this._queue : EventQueue_1.default.global()); if (this._condensed) { this._queuedData = args; this._queuedListeners = this._listeners; if (this._queued) { return; } else { this._queued = true; queue.add(function () { // immediately mark non-queued to allow new AsyncEvent to happen as result // of calling handlers _this._queued = false; // cache listeners and data because they might change while calling event handlers var data = _this._queuedData; var listeners = _this._queuedListeners; for (var i = 0; i < listeners.length; ++i) { var listener = listeners[i]; _this._call(listener, data); } }); } } else { // not condensed var listeners_1 = this._listeners; queue.add(function () { for (var i = 0; i < listeners_1.length; ++i) { var listener = listeners_1[i]; _this._call(listener, args); } }); } }; /** @inheritdoc */ QueuedEvent.prototype._attach = function (a, b, once) { var _a, _b, _c, _d; var count = (_b = (_a = this._listeners) === null || _a === void 0 ? void 0 : _a.length) !== null && _b !== void 0 ? _b : 0; var result = _super.prototype._attach.call(this, a, b, once); if (this.evtListenersChanged && count !== ((_d = (_c = this._listeners) === null || _c === void 0 ? void 0 : _c.length) !== null && _d !== void 0 ? _d : 0)) { this.evtListenersChanged.post(); } return result; }; /** @inheritdoc */ QueuedEvent.prototype._detach = function () { var _a, _b, _c, _d; var args = []; for (var _i = 0; _i < arguments.length; _i++) { args[_i] = arguments[_i]; } var count = (_b = (_a = this._listeners) === null || _a === void 0 ? void 0 : _a.length) !== null && _b !== void 0 ? _b : 0; var result = _super.prototype._detach.apply(this, args); if (this.evtListenersChanged && count !== ((_d = (_c = this._listeners) === null || _c === void 0 ? void 0 : _c.length) !== null && _d !== void 0 ? _d : 0)) { this.evtListenersChanged.post(); } return result; }; return QueuedEvent; }(base_event_1.BaseEvent)); exports.QueuedEvent = QueuedEvent; /** * Convenience class for events without data */ var VoidQueuedEvent = /** @class */ (function (_super) { __extends(VoidQueuedEvent, _super); function VoidQueuedEvent() { return _super !== null && _super.apply(this, arguments) || this; } /** * Send the event. */ VoidQueuedEvent.prototype.post = function () { _super.prototype.post.call(this, undefined); }; return VoidQueuedEvent; }(QueuedEvent)); exports.VoidQueuedEvent = VoidQueuedEvent; /** * Similar to 'error' event on EventEmitter: throws when a post() occurs while no handlers set. */ var ErrorQueuedEvent = /** @class */ (function (_super) { __extends(ErrorQueuedEvent, _super); function ErrorQueuedEvent() { return _super !== null && _super.apply(this, arguments) || this; } ErrorQueuedEvent.prototype.post = function (data) { if (!this._listeners || this._listeners.length === 0) { throw new Error("error event posted while no listeners attached. Error: " + data.message); } _super.prototype.post.call(this, data); }; return ErrorQueuedEvent; }(QueuedEvent)); exports.ErrorQueuedEvent = ErrorQueuedEvent; },{"./EventQueue":1,"./base-event":4,"./sync-event":7}],7:[function(require,module,exports){ // Copyright © 2015 Rogier Schouten<github@workingcode.ninja> // License: ISC 'use strict'; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.ErrorSyncEvent = exports.VoidSyncEvent = exports.SyncEvent = void 0; var base_event_1 = require("./base-event"); /** * This is a true EventEmitter replacement: the handlers are called synchronously when * you post the event. * - Allows better error handling by aggregating any errors thrown by handlers. * - Prevents livelock by throwing an error when recursion depth is above a maximum. * - Handlers are called only for events posted after they were attached. * - Handlers are not called anymore when they are detached, even if a post() is in progress */ var SyncEvent = /** @class */ (function (_super) { __extends(SyncEvent, _super); function SyncEvent() { var _this = _super !== null && _super.apply(this, arguments) || this; /** * Recursive post() invocations */ _this._recursion = 0; return _this; } Object.defineProperty(SyncEvent.prototype, "evtListenersChanged", { /** * Sent when someone attaches or detaches */ get: function () { if (!this._listenersChanged) { // need to delay-load to avoid stack overflow in constructor this._listenersChanged = new VoidSyncEvent(); } return this._listenersChanged; }, enumerable: false, configurable: true }); SyncEvent.prototype.post = function () { var args = []; for (var _i = 0; _i < arguments.length; _i++) { args[_i] = arguments[_i]; } if (!this._listeners || this._listeners.length === 0) { return; } this._recursion++; if (typeof SyncEvent.MAX_RECURSION_DEPTH === 'number' && Number.isInteger(SyncEvent.MAX_RECURSION_DEPTH) && SyncEvent.MAX_RECURSION_DEPTH > 0 && this._recursion > SyncEvent.MAX_RECURSION_DEPTH) { throw new Error('event fired recursively'); } // copy a reference to the array because this._listeners might be replaced during // the handler calls var listeners = this._listeners; for (var i = 0; i < listeners.length; ++i) { var listener = listeners[i]; this._call(listener, args); } this._recursion--; }; /** @inheritdoc */ SyncEvent.prototype._attach = function (a, b, once) { var _a, _b, _c, _d; var count = (_b = (_a = this._listeners) === null || _a === void 0 ? void 0 : _a.length) !== null && _b !== void 0 ? _b : 0; var result = _super.prototype._attach.call(this, a, b, once); if (this.evtListenersChanged && count !== ((_d = (_c = this._listeners) === null || _c === void 0 ? void 0 : _c.length) !== null && _d !== void 0 ? _d : 0)) { this.evtListenersChanged.post(); } return result; }; /** @inheritdoc */ SyncEvent.prototype._detach = function () { var _a, _b, _c, _d; var args = []; for (var _i = 0; _i < arguments.length; _i++) { args[_i] = arguments[_i]; } var count = (_b = (_a = this._listeners) === null || _a === void 0 ? void 0 : _a.length) !== null && _b !== void 0 ? _b : 0; var result = _super.prototype._detach.apply(this, args); if (this.evtListenersChanged && count !== ((_d = (_c = this._listeners) === null || _c === void 0 ? void 0 : _c.length) !== null && _d !== void 0 ? _d : 0)) { this.evtListenersChanged.post(); } return result; }; /** * Maximum number of times that an event handler may cause the same event * recursively. */ SyncEvent.MAX_RECURSION_DEPTH = 10; return SyncEvent; }(base_event_1.BaseEvent)); exports.SyncEvent = SyncEvent; /** * Convenience class for events without data */ var VoidSyncEvent = /** @class */ (function (_super) { __extends(VoidSyncEvent, _super); function VoidSyncEvent() { return _super !== null && _super.apply(this, arguments) || this; } /** * Send the event. */ VoidSyncEvent.prototype.post = function () { _super.prototype.post.call(this, undefined); }; return VoidSyncEvent; }(SyncEvent)); exports.VoidSyncEvent = VoidSyncEvent; /** * Similar to 'error' event on EventEmitter: throws when a post() occurs while no handlers set. */ var ErrorSyncEvent = /** @class */ (function (_super) { __extends(ErrorSyncEvent, _super); function ErrorSyncEvent() { return _super !== null && _super.apply(this, arguments) || this; } ErrorSyncEvent.prototype.post = function (data) { if (this.listenerCount() === 0) { throw new Error("error event posted while no listeners attached. Error: " + data.message); } _super.prototype.post.call(this, data); }; return ErrorSyncEvent; }(SyncEvent)); exports.ErrorSyncEvent = ErrorSyncEvent; },{"./base-event":4}],8:[function(require,module,exports){ // shim for using process in browser var process = module.exports = {}; // cached from whatever global is present so that test runners that stub it // don't break things. But we need to wrap it in a try catch in case it is // wrapped in strict mode code which doesn't define any globals. It's inside a // function because try/catches deoptimize in certain engines. var cachedSetTimeout; var cachedClearTimeout; function defaultSetTimout() { throw new Error('setTimeout has not been defined'); } function defaultClearTimeout () { throw new Error('clearTimeout has not been defined'); } (function () { try { if (typeof setTimeout === 'function') { cachedSetTimeout = setTimeout; } else { cachedSetTimeout = defaultSetTimout; } } catch (e) { cachedSetTimeout = defaultSetTimout; } try { if (typeof clearTimeout === 'function') { cachedClearTimeout = clearTimeout; } else { cachedClearTimeout = defaultClearTimeout; } } catch (e) { cachedClearTimeout = defaultClearTimeout; } } ()) function runTimeout(fun) { if (cachedSetTimeout === setTimeout) { //normal enviroments in sane situations return setTimeout(fun, 0); } // if setTimeout wasn't available but was latter defined if ((cachedSetTimeout === defaultSetTimout || !cachedSetTimeout) && setTimeout) { cachedSetTimeout = setTimeout; return setTimeout(fun, 0); } try { // when when somebody has screwed with setTimeout but no I.E. maddness return cachedSetTimeout(fun, 0); } catch(e){ try { // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally return cachedSetTimeout.call(null, fun, 0); } catch(e){ // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error return cachedSetTimeout.call(this, fun, 0); } } } function runClearTimeout(marker) { if (cachedClearTimeout === clearTimeout) { //normal enviroments in sane situations return clearTimeout(marker); } // if clearTimeout wasn't available but was latter defined if ((cachedClearTimeout === defaultClearTimeout || !cachedClearTimeout) && clearTimeout) { cachedClearTimeout = clearTimeout; return clearTimeout(marker); } try { // when when somebody has screwed with setTimeout but no I.E. maddness return cachedClearTimeout(marker); } catch (e){ try { // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally return cachedClearTimeout.call(null, marker); } catch (e){ // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error. // Some versions of I.E. have different rules for clearTimeout vs setTimeout return cachedClearTimeout.call(this, marker); } } } var queue = []; var draining = false; var currentQueue; var queueIndex = -1; function cleanUpNextTick() { if (!draining || !currentQueue) { return; } draining = false; if (currentQueue.length) { queue = currentQueue.concat(queue); } else { queueIndex = -1; } if (queue.length) { drainQueue(); } } function drainQueue() { if (draining) { return; } var timeout = runTimeout(cleanUpNextTick); draining = true; var len = queue.length; while(len) { currentQueue = queue; queue = []; while (++queueIndex < len) { if (currentQueue) { currentQueue[queueIndex].run(); } } queueIndex = -1; len = queue.length; } currentQueue = null; draining = false; runClearTimeout(timeout); } process.nextTick = function (fun) { var args = new Array(arguments.length - 1); if (arguments.length > 1) { for (var i = 1; i < arguments.length; i++) { args[i - 1] = arguments[i]; } } queue.push(new Item(fun, args)); if (queue.length === 1 && !draining) { runTimeout(drainQueue); } }; // v8 likes predictible objects functio