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trillion-widget

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Trillion AR Widget

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import * as THREE from 'three'; export declare const SKYBOX_TEXTURE_NAME = "Materials/diamond5.hdr"; export declare const SKYBOX_DIFRACTION_TEXTURE_NAME = "Materials/2blights_0.jpg"; export declare const INNER_TEX_TEXTURE_NAME = "Materials/2blights_0.jpg"; export declare const INNER_SPECULAR_D1_TEXTURE_NAME = "Materials/diamond.hdr"; export declare const INNER_SPECULAR_D2_TEXTURE_NAME = "Materials/diamond.hdr"; export declare const INNER_SPECULAR_D3_TEXTURE_NAME = "Materials/diamond.hdr"; export declare const VERT_SHADER_NAME = "Materials/DiamondShader2_2.vert"; export declare const FRAG_SHADER_NAME = "Materials/DiamondShader_20230112_2.frag"; export type TextureConfig = { skybox_texture: string; inner_texture: string; inner_specular_d1: string; inner_specular_d2: string; inner_specular_d3: string; }; export declare function getDefaultTextures(): TextureConfig; export declare function addBaseLoadResourceTasks(loadResorceTasks: Promise<THREE.Texture | string>[], textures?: TextureConfig): Promise<THREE.Texture | string>[]; export declare function getBaseUniforms(resources: (THREE.Texture | string)[], jewelry: THREE.Mesh): { _RefractionIndex: { value: number; }; _OutReflectionMap: { value: string | THREE.Texture | undefined; }; _InnerReflectionMap: { value: string | THREE.Texture | undefined; }; _CenterDrift: { value: number; }; _NormalMapDrift: { value: number; }; _Reflection: { value: number; }; _Refraction: { value: number; }; _Color: { value: THREE.Vector4; }; _Opacity: { value: number; }; _NormalRot: { value: number; }; _InnerSpecular: { value: number; }; _OutSpecular: { value: number; }; _SpecularMap: { value: string | THREE.Texture | undefined; }; _ReflectionMap: { value: string | THREE.Texture | undefined; }; _NormalOutZrot: { value: number; }; _NormalOutXrot: { value: number; }; _NormalOutYrot: { value: number; }; _NormalZrot: { value: number; }; _NormalXrot: { value: number; }; _NormalYrot: { value: number; }; _NormalOutReflect: { value: number; }; _InNegX: { value: number; }; _InNegY: { value: number; }; _InNegZ: { value: number; }; _yNormalScale: { value: number; }; _OutNegX: { value: number; }; _OutNegZ: { value: number; }; _SpecularMapD1: { value: string | THREE.Texture | undefined; }; _SpecularMapD2: { value: string | THREE.Texture | undefined; }; _SpecularMapD3: { value: string | THREE.Texture | undefined; }; }; export declare function loadTexture(name: string): Promise<THREE.Texture>; export declare function loadShader(name: string): Promise<string>;