trillion-widget
Version:
Trillion AR Widget
113 lines (112 loc) • 3.01 kB
TypeScript
import * as THREE from 'three';
export declare const SKYBOX_TEXTURE_NAME = "Materials/diamond5.hdr";
export declare const SKYBOX_DIFRACTION_TEXTURE_NAME = "Materials/2blights_0.jpg";
export declare const INNER_TEX_TEXTURE_NAME = "Materials/2blights_0.jpg";
export declare const INNER_SPECULAR_D1_TEXTURE_NAME = "Materials/diamond.hdr";
export declare const INNER_SPECULAR_D2_TEXTURE_NAME = "Materials/diamond.hdr";
export declare const INNER_SPECULAR_D3_TEXTURE_NAME = "Materials/diamond.hdr";
export declare const VERT_SHADER_NAME = "Materials/DiamondShader2_2.vert";
export declare const FRAG_SHADER_NAME = "Materials/DiamondShader_20230112_2.frag";
export type TextureConfig = {
skybox_texture: string;
inner_texture: string;
inner_specular_d1: string;
inner_specular_d2: string;
inner_specular_d3: string;
};
export declare function getDefaultTextures(): TextureConfig;
export declare function addBaseLoadResourceTasks(loadResorceTasks: Promise<THREE.Texture | string>[], textures?: TextureConfig): Promise<THREE.Texture | string>[];
export declare function getBaseUniforms(resources: (THREE.Texture | string)[], jewelry: THREE.Mesh): {
_RefractionIndex: {
value: number;
};
_OutReflectionMap: {
value: string | THREE.Texture | undefined;
};
_InnerReflectionMap: {
value: string | THREE.Texture | undefined;
};
_CenterDrift: {
value: number;
};
_NormalMapDrift: {
value: number;
};
_Reflection: {
value: number;
};
_Refraction: {
value: number;
};
_Color: {
value: THREE.Vector4;
};
_Opacity: {
value: number;
};
_NormalRot: {
value: number;
};
_InnerSpecular: {
value: number;
};
_OutSpecular: {
value: number;
};
_SpecularMap: {
value: string | THREE.Texture | undefined;
};
_ReflectionMap: {
value: string | THREE.Texture | undefined;
};
_NormalOutZrot: {
value: number;
};
_NormalOutXrot: {
value: number;
};
_NormalOutYrot: {
value: number;
};
_NormalZrot: {
value: number;
};
_NormalXrot: {
value: number;
};
_NormalYrot: {
value: number;
};
_NormalOutReflect: {
value: number;
};
_InNegX: {
value: number;
};
_InNegY: {
value: number;
};
_InNegZ: {
value: number;
};
_yNormalScale: {
value: number;
};
_OutNegX: {
value: number;
};
_OutNegZ: {
value: number;
};
_SpecularMapD1: {
value: string | THREE.Texture | undefined;
};
_SpecularMapD2: {
value: string | THREE.Texture | undefined;
};
_SpecularMapD3: {
value: string | THREE.Texture | undefined;
};
};
export declare function loadTexture(name: string): Promise<THREE.Texture>;
export declare function loadShader(name: string): Promise<string>;