trellis
Version:
Agentic State Engine — event-sourced causal graph with branching, decision traces, and realtime sync for AI-native applications
30 lines • 1.13 kB
TypeScript
/**
* Issue claim lock — one active lane/session per in-progress issue.
*/
import type { EngineContext } from './engine-context.js';
import type { VcsOp } from './types.js';
export interface IssueClaim {
issueId: string;
laneId: string;
sessionId?: string;
claimedAt?: string;
}
/** Read claim from materialized store; ignores stale claims when lane is gone. */
export declare function getIssueClaim(ctx: EngineContext, issueId: string, rootPath?: string): IssueClaim | null;
export interface ClaimIssueParams {
issueId: string;
laneId: string;
sessionId?: string;
/** When true, reclaim if same lane/session. */
allowSame?: boolean;
}
/**
* Claim an issue for a lane. Throws when another active lane/session holds it.
*/
export declare function claimIssue(ctx: EngineContext, params: ClaimIssueParams, rootPath?: string): Promise<{
op?: VcsOp;
alreadyClaimed: boolean;
}>;
/** Release issue claim (pause, close, lane drop). */
export declare function releaseIssueClaim(ctx: EngineContext, issueId: string): Promise<VcsOp | undefined>;
//# sourceMappingURL=issue-claim.d.ts.map