trellis
Version:
Agentic State Engine — event-sourced causal graph with branching, decision traces, and realtime sync for AI-native applications
60 lines • 1.65 kB
TypeScript
/**
* Global VM Configuration
*
* Manages persistent VM configuration stored at ~/.trellis/vm.json.
* Tracks active sprite and sprite metadata for the trellis vm commands.
*/
/**
* VM configuration interface.
*/
export interface VmConfig {
activeSprite: string | null;
sprites: Record<string, {
name: string;
createdAt: string;
url: string;
hasTrellis: boolean;
apiKey?: string;
lastCheckpoint?: string;
linkedMilestone?: string;
}>;
}
/**
* Load the VM configuration, or return default if not yet created.
*/
export declare function loadVmConfig(): VmConfig;
/**
* Save (or overwrite) the VM configuration.
*/
export declare function saveVmConfig(config: VmConfig): void;
/**
* Get the currently active sprite name.
*/
export declare function getActiveSprite(): string | null;
/**
* Set the active sprite name.
*/
export declare function setActiveSprite(spriteName: string): void;
/**
* Track a sprite in the VM config (called after creation/deploy).
*/
export declare function trackSprite(spriteName: string, opts?: {
url?: string;
hasTrellis?: boolean;
apiKey?: string;
lastCheckpoint?: string;
linkedMilestone?: string;
}): void;
/**
* Untrack a sprite (called after destruction).
*/
export declare function untrackSprite(spriteName: string): void;
/**
* Check if a sprite is being tracked.
*/
export declare function isSpriteTracked(spriteName: string): boolean;
/**
* Get sprite metadata by name.
*/
export declare function getSprite(spriteName: string): VmConfig['sprites'][string] | null;
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