trellis
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Agentic State Engine — event-sourced causal graph with branching, decision traces, and realtime sync for AI-native applications
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TypeScript
/**
* In-process broadcast mesh for realtime presence/broadcast.
*
* Useful for tests and for "side-by-side" demos where several simulated peers
* share one page. Each {@link MemoryRealtimeTransport} delivers messages to
* every other transport on the same hub (never to itself).
*/
import type { RealtimeMessage, RealtimeTransport } from './types.js';
export declare class MemoryHub {
private transports;
/** Create a transport bound to this hub for the given peer id. */
connect(id: string): MemoryRealtimeTransport;
/** Number of currently connected transports. */
size(): number;
/** @internal */
_broadcast(from: MemoryRealtimeTransport, message: RealtimeMessage): void;
/** @internal */
_remove(transport: MemoryRealtimeTransport): void;
}
export declare class MemoryRealtimeTransport implements RealtimeTransport {
readonly id: string;
private hub;
private handlers;
private closed;
constructor(hub: MemoryHub, id: string);
send(message: RealtimeMessage): void;
onMessage(handler: (message: RealtimeMessage) => void): () => void;
close(): void;
/** @internal */
_deliver(message: RealtimeMessage): void;
}
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