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tree-multimap-typed

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"use strict"; /** * data-structure-typed * * @author Pablo Zeng * @copyright Copyright (c) 2022 Pablo Zeng <zrwusa@gmail.com> * @license MIT License */ Object.defineProperty(exports, "__esModule", { value: true }); exports.TreeMultiMap = exports.TreeMultiMapNode = void 0; const red_black_tree_1 = require("./red-black-tree"); /** * Node used by TreeMultiMap; stores the key with a bucket of values (array). * @remarks Time O(1), Space O(1) * @template K * @template V */ class TreeMultiMapNode extends red_black_tree_1.RedBlackTreeNode { /** * Create a TreeMultiMap node with an optional value bucket. * @remarks Time O(1), Space O(1) * @param key - Key of the node. * @param [value] - Initial array of values. * @returns New TreeMultiMapNode instance. */ constructor(key, value) { super(key, value); this.parent = undefined; this._left = undefined; this._right = undefined; } /** * Get the left child pointer. * @remarks Time O(1), Space O(1) * @returns Left child node, or null/undefined. */ get left() { return this._left; } /** * Set the left child and update its parent pointer. * @remarks Time O(1), Space O(1) * @param v - New left child node, or null/undefined. * @returns void */ set left(v) { if (v) { v.parent = this; } this._left = v; } /** * Get the right child pointer. * @remarks Time O(1), Space O(1) * @returns Right child node, or null/undefined. */ get right() { return this._right; } /** * Set the right child and update its parent pointer. * @remarks Time O(1), Space O(1) * @param v - New right child node, or null/undefined. * @returns void */ set right(v) { if (v) { v.parent = this; } this._right = v; } } exports.TreeMultiMapNode = TreeMultiMapNode; /** * Red-Black Tree–based multimap (key → array of values). Preserves O(log N) updates and supports map-like mode. * @remarks Time O(1), Space O(1) * @template K * @template V * @template R * @example * // players ranked by score with their equipment * type Equipment = { * name: string; // Equipment name * quality: 'legendary' | 'epic' | 'rare' | 'common'; * level: number; * }; * * type Player = { * name: string; * score: number; * equipments: Equipment[]; * }; * * // Mock player data with their scores and equipment * const players: Player[] = [ * { * name: 'DragonSlayer', * score: 8750, * equipments: [ * { name: 'AWM', quality: 'legendary', level: 85 }, * { name: 'Level 3 Helmet', quality: 'epic', level: 80 }, * { name: 'Extended Quickdraw Mag', quality: 'rare', level: 75 }, * { name: 'Compensator', quality: 'epic', level: 78 }, * { name: 'Vertical Grip', quality: 'rare', level: 72 } * ] * }, * { * name: 'ShadowNinja', * score: 7200, * equipments: [ * { name: 'M416', quality: 'epic', level: 75 }, * { name: 'Ghillie Suit', quality: 'rare', level: 70 }, * { name: 'Red Dot Sight', quality: 'common', level: 65 }, * { name: 'Extended QuickDraw Mag', quality: 'rare', level: 68 } * ] * }, * { * name: 'RuneMaster', * score: 9100, * equipments: [ * { name: 'KAR98K', quality: 'legendary', level: 90 }, * { name: 'Level 3 Vest', quality: 'legendary', level: 85 }, * { name: 'Holographic Sight', quality: 'epic', level: 82 }, * { name: 'Suppressor', quality: 'legendary', level: 88 }, * { name: 'Level 3 Backpack', quality: 'epic', level: 80 } * ] * }, * { * name: 'BattleKing', * score: 8500, * equipments: [ * { name: 'AUG', quality: 'epic', level: 82 }, * { name: 'Red Dot Sight', quality: 'rare', level: 75 }, * { name: 'Extended Mag', quality: 'common', level: 70 }, * { name: 'Tactical Stock', quality: 'rare', level: 76 } * ] * }, * { * name: 'SniperElite', * score: 7800, * equipments: [ * { name: 'M24', quality: 'legendary', level: 88 }, * { name: 'Compensator', quality: 'epic', level: 80 }, * { name: 'Scope 8x', quality: 'legendary', level: 85 }, * { name: 'Level 2 Helmet', quality: 'rare', level: 75 } * ] * }, * { * name: 'RushMaster', * score: 7500, * equipments: [ * { name: 'Vector', quality: 'rare', level: 72 }, * { name: 'Level 2 Helmet', quality: 'common', level: 65 }, * { name: 'Quickdraw Mag', quality: 'common', level: 60 }, * { name: 'Laser Sight', quality: 'rare', level: 68 } * ] * }, * { * name: 'GhostWarrior', * score: 8200, * equipments: [ * { name: 'SCAR-L', quality: 'epic', level: 78 }, * { name: 'Extended Quickdraw Mag', quality: 'rare', level: 70 }, * { name: 'Holographic Sight', quality: 'epic', level: 75 }, * { name: 'Suppressor', quality: 'rare', level: 72 }, * { name: 'Vertical Grip', quality: 'common', level: 65 } * ] * }, * { * name: 'DeathDealer', * score: 7300, * equipments: [ * { name: 'SKS', quality: 'epic', level: 76 }, * { name: 'Holographic Sight', quality: 'rare', level: 68 }, * { name: 'Extended Mag', quality: 'common', level: 65 } * ] * }, * { * name: 'StormRider', * score: 8900, * equipments: [ * { name: 'MK14', quality: 'legendary', level: 92 }, * { name: 'Level 3 Backpack', quality: 'legendary', level: 85 }, * { name: 'Scope 8x', quality: 'epic', level: 80 }, * { name: 'Suppressor', quality: 'legendary', level: 88 }, * { name: 'Tactical Stock', quality: 'rare', level: 75 } * ] * }, * { * name: 'CombatLegend', * score: 7600, * equipments: [ * { name: 'UMP45', quality: 'rare', level: 74 }, * { name: 'Level 2 Vest', quality: 'common', level: 67 }, * { name: 'Red Dot Sight', quality: 'common', level: 62 }, * { name: 'Extended Mag', quality: 'rare', level: 70 } * ] * } * ]; * * // Create a TreeMultiMap for player rankings * const playerRankings = new TreeMultiMap<number, Equipment, Player>(players, { * toEntryFn: ({ score, equipments }) => [score, equipments], * isMapMode: false * }); * * const topPlayersEquipments = playerRankings.rangeSearch([8900, 10000], node => playerRankings.get(node)); * console.log(topPlayersEquipments); // [ * // [ * // { * // name: 'MK14', * // quality: 'legendary', * // level: 92 * // }, * // { name: 'Level 3 Backpack', quality: 'legendary', level: 85 }, * // { * // name: 'Scope 8x', * // quality: 'epic', * // level: 80 * // }, * // { name: 'Suppressor', quality: 'legendary', level: 88 }, * // { * // name: 'Tactical Stock', * // quality: 'rare', * // level: 75 * // } * // ], * // [ * // { name: 'KAR98K', quality: 'legendary', level: 90 }, * // { * // name: 'Level 3 Vest', * // quality: 'legendary', * // level: 85 * // }, * // { name: 'Holographic Sight', quality: 'epic', level: 82 }, * // { * // name: 'Suppressor', * // quality: 'legendary', * // level: 88 * // }, * // { name: 'Level 3 Backpack', quality: 'epic', level: 80 } * // ] * // ] */ class TreeMultiMap extends red_black_tree_1.RedBlackTree { /** * Create a TreeMultiMap and optionally bulk-insert items. * @remarks Time O(N log N), Space O(N) * @param [keysNodesEntriesOrRaws] - Iterable of keys/nodes/entries/raw items to insert. * @param [options] - Options for TreeMultiMap (comparator, reverse, map mode). * @returns New TreeMultiMap instance. */ constructor(keysNodesEntriesOrRaws = [], options) { super([], Object.assign({}, options)); if (keysNodesEntriesOrRaws) { this.addMany(keysNodesEntriesOrRaws); } } _createNode(key, value = []) { return new TreeMultiMapNode(key, this._isMapMode ? [] : value); } /** * Insert a value or a list of values into the multimap. If the key exists, values are appended. * @remarks Time O(log N + M), Space O(1) * @param keyNodeOrEntry - Key, node, or [key, values] entry. * @param [value] - Single value to add when a bare key is provided. * @returns True if inserted or appended; false if ignored. */ add(keyNodeOrEntry, value) { if (this.isRealNode(keyNodeOrEntry)) return super.add(keyNodeOrEntry); const _commonAdd = (key, values) => { if (key === undefined || key === null) return false; const _addToValues = () => { const existingValues = this.get(key); if (existingValues !== undefined && values !== undefined) { for (const value of values) existingValues.push(value); return true; } return false; }; const _addByNode = () => { const existingNode = this.getNode(key); if (this.isRealNode(existingNode)) { const existingValues = this.get(existingNode); if (existingValues === undefined) { super.add(key, values); return true; } if (values !== undefined) { for (const value of values) existingValues.push(value); return true; } else { return false; } } else { return super.add(key, values); } }; if (this._isMapMode) { return _addByNode() || _addToValues(); } return _addToValues() || _addByNode(); }; if (this.isEntry(keyNodeOrEntry)) { const [key, values] = keyNodeOrEntry; return _commonAdd(key, value !== undefined ? [value] : values); } return _commonAdd(keyNodeOrEntry, value !== undefined ? [value] : undefined); } /** * Delete a single value from the bucket at a given key. Removes the key if the bucket becomes empty. * @remarks Time O(log N), Space O(1) * @param keyNodeOrEntry - Key, node, or [key, values] entry to locate the bucket. * @param value - Value to remove from the bucket. * @returns True if the value was removed; false if not found. */ deleteValue(keyNodeOrEntry, value) { const values = this.get(keyNodeOrEntry); if (Array.isArray(values)) { const index = values.indexOf(value); if (index === -1) return false; values.splice(index, 1); if (values.length === 0) this.delete(keyNodeOrEntry); return true; } return false; } /** * Create a new tree by mapping each [key, values] bucket. * @remarks Time O(N log N), Space O(N) * @template MK * @template MV * @template MR * @param callback - Function mapping (key, values, index, tree) → [newKey, newValue]. * @param [options] - Options for the output tree. * @param [thisArg] - Value for `this` inside the callback. * @returns A new RedBlackTree (or TreeMultiMap when mapping to array values; see overloads). */ map(callback, options, thisArg) { const out = this._createLike([], options); let i = 0; for (const [k, v] of this) out.add(callback.call(thisArg, k, v, i++, this)); return out; } /** * (Protected) Create an empty instance of the same concrete class. * @remarks Time O(1), Space O(1) * @template TK * @template TV * @template TR * @param [options] - Optional constructor options for the like-kind instance. * @returns An empty like-kind instance. */ _createInstance(options) { var _a, _b; const Ctor = this.constructor; return new Ctor([], Object.assign(Object.assign({}, ((_b = (_a = this._snapshotOptions) === null || _a === void 0 ? void 0 : _a.call(this)) !== null && _b !== void 0 ? _b : {})), (options !== null && options !== void 0 ? options : {}))); } /** * (Protected) Create a like-kind instance and seed it from an iterable. * @remarks Time O(N log N), Space O(N) * @template TK * @template TV * @template TR * @param iter - Iterable used to seed the new tree. * @param [options] - Options merged with the current snapshot. * @returns A like-kind RedBlackTree built from the iterable. */ _createLike(iter = [], options) { var _a, _b; const Ctor = this.constructor; return new Ctor(iter, Object.assign(Object.assign({}, ((_b = (_a = this._snapshotOptions) === null || _a === void 0 ? void 0 : _a.call(this)) !== null && _b !== void 0 ? _b : {})), (options !== null && options !== void 0 ? options : {}))); } } exports.TreeMultiMap = TreeMultiMap;