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trassel

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import { IBounds } from "./ibounds" import { IGraphNode } from "./igraphnode" import { IQuadrant } from "./iquadrant" /** Quadtree class used for collision detection and approximation algorithms */ export interface IQuadtree { /** Has computeMass been executed? */ isMassComputed: boolean /** Has computeLargestRadius been executed? */ isLargestRadiusComputed: boolean /** All layout entities */ entities: IGraphNode[] /** Top level quadrants */ quadrants: IQuadrant /** Bounds of the quadtree */ bounds: IBounds /** Records the largest radius contained in each quadrant and writes it to a .radius property */ computeLargestRadius: () => void /** Records the total mass contained in each quadrant as well as the average x and y coordinates of contained nodes. */ computeMass: () => void }