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trassel

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export class Renderer { constructor(element: any, nodes?: any[], edges?: any[], options?: {}); WebGLRenderer: WebGLRenderer; /** * Registers an event listener * @param {string} name - Event name to listen for * @param {() => any} fn - Callback on event */ on(name: string, fn: () => any): void; /** * Toggles the lasso selector on and off * @param {boolean} newStatus - If provided the lasso status will be set, otherwise toggled */ toggleLasso(newStatus: boolean): void; /** * Selects or deselects a node. * @param {{id: string, renderer: { _private: { selected: boolean } }}} node * @param {boolean} value - Optional value to set. If ommitted current value will be toggled. */ toggleSelectNode(node: { id: string; renderer: { _private: { selected: boolean; }; }; }, value?: boolean): void; /** * Updates the nodes and edges in the renderer. * @param {import("../model/rendereroptions").INodeWithRendererOptions[]} nodes * @param {import("../model/rendereroptions").IEdgeWithRendererOptions[]} edges */ updateNodesAndEdges(nodes: import("../model/rendereroptions").INodeWithRendererOptions[], edges: import("../model/rendereroptions").IEdgeWithRendererOptions[]): void; /** * Returns if the node is selected or not * @param {import("../model/ibasicnode").IBasicNode} - Node to check * @returns {boolean} - selected status */ isNodeSelected(node: any): boolean; /** * Clears all node selections */ clearAllNodeSelections(): void; /** * Sets the line type for edges * @param {"line" | "taxi" | "orthogonal" | "cubicbezier"} newType */ setLineType(newType: "line" | "taxi" | "orthogonal" | "cubicbezier"): void; /** * scales and moves the view so that all nodes are included in the view * @param {number} duration - Time in milliseconds for the transition */ zoomToFit(duration?: number): void; /** * Sets new coordinates and scale for the renderer's stage * @param {number} x * @param {number} y * @param {number} scale */ setTransform(x: number, y: number, scale: number): void; /** * Takes coordinates from the viewport as input and returns the local (relative) coordinates * @param {number} x - Viewport X coordinate * @param {number} y - Viewport Y coordinate */ viewportToLocalCoordinates(x: number, y: number): { x: any; y: any; }; /** * Takes coordinates from the graph as input and returns the corresponding viewport coordinates * @param {number} x - Local X coordinate * @param {number} y - Local Y coordinate */ localToViewportCoordinates(x: number, y: number): { x: any; y: any; }; /** * disables and grays out nodes that match a given filter function. * Connected edges will also be disabled. * @param {import("../model/rendereroptions").INodeWithRendererOptions => boolean} fn - filter function for nodes */ disableNodes(fn: any): void; /** * Clears all disabled statuses on nodes and edges */ clearAllDisabledStatuses(): void; /** * Cleanup function when dismounting. */ dismount(): void; /** * Main render function that updates the canvas. * This can be used to trigger manual updates. */ render(): void; } import { WebGLRenderer } from "./renderer";