trassel
Version:
Graph computing in JavaScript
274 lines (273 loc) • 14.3 kB
TypeScript
/**
* Main API for using the graph engine.
*/
export default class Graph {
/**
* @param {import("./model/ibasicnode").IBasicNode[]=} nodes - Initial nodes
* @param {import("./model/ibasicedge").IBasicEdge[]=} edges - Initial edges
* @param {import("./model/ioptions").IOptions} options - options
*/
constructor(nodes?: import("./model/ibasicnode").IBasicNode[] | undefined, edges?: import("./model/ibasicedge").IBasicEdge[] | undefined, options?: import("./model/ioptions").IOptions);
/** @private */
private nodes;
/** @private */
private edges;
/** @private */
private options;
/** @private */
private layout;
/** @private */
private dataManager;
/**
* Sets the current alpha value in the layout.
* @param {number} alpha - Alpha value
* @returns {Graph}
*/
setLayoutAlpha(alpha: number): Graph;
/**
* Sets the minimum allowed alpha value in the layout. When this value is reached the loop will end.
* @param {number} alphaMin - Minimum alpha value
* @returns {Graph}
*/
setLayoutAlphaMin(alphaMin: number): Graph;
/**
* Sets the alpha decay rate in the layout. This determines how much the alpha value decreases on each update.
* @param {number} alphaDecay - Alpha decay rate
* @returns {Graph}
*/
setLayoutAlphaDecay(alphaDecay: number): Graph;
/**
* Sets the alpha target in the layout. This sets what alpha value the layout is trying to reach.
* @param {number} alphaTarget - Target alpha value
* @returns {Graph}
*/
setLayoutAlphaTarget(alphaTarget: number): Graph;
/**
* Sets the velocity decay rate in the layout.
* @param {number} velocityDecay - Velocity decay rate
* @returns {Graph}
*/
setLayoutVelocityDecay(velocityDecay: number): Graph;
/**
* Sets the update cap (per second) for the layout loop
* @param {number} newCap - new cap
*/
setLayoutUpdateCap(newCap: number): void;
/**
* Computes communities (groups) based on nodes and edges in the graph
* Returns an array of communities, containing nodes grouped by belonging
* @returns {{communities: import("../model/nodeid").NodeID[][], communityTable: {[key: string]: any}}}
*/
computeCommunities(): {
communities: any[][];
communityTable: {
[key: string]: any;
};
};
/**
* Computes communities (groups) based on nodes and edges in the graph
* Returns an array of communities, containing nodes grouped by belonging
* @returns {{communities: import("../model/nodeid").NodeID[][], communityTable: {[key: string]: any}}}
*/
louvain(): {
communities: any[][];
communityTable: {
[key: string]: any;
};
};
/**
* Updates the nodes and edges in the graph
* @param {import("./model/ibasicnode").IBasicNode[]} nodes
* @param {import("./model/ibasicedge").IBasicEdge[]} edges
* @returns {Graph}
*/
updateNodesAndEdges(nodes: import("./model/ibasicnode").IBasicNode[], edges: import("./model/ibasicedge").IBasicEdge[]): Graph;
/**
* Starts the layout engine's loop
* @returns {Graph}
*/
startLayoutLoop(): Graph;
/**
* Stops the layout engine
* @returns {Graph}
*/
stopLayoutLoop(): Graph;
/**
* Executes one update in the layout engine
* @param {boolean} sendEvent - Should an update event be fired?
* @returns {Graph}
*/
updateLayout(sendEvent?: boolean): Graph;
/**
* Registers an event listener
* @param {(import("./model/events").EEvents} name - Event name to listen for
* @param {(() => any)} fn - Callback on event
* @returns {Graph}
*/
on(name: (import("./model/events").EEvents), fn: (() => any)): Graph;
/**
* Animates nodes from source positions to target positions within a duration provided.
* This function can be used to transition the graph between states or layouts.
* Once triggered the animation cannot be stopped. All other updates and components will be frozen until the animation completes.
* There should *never* be more than one animation running simultaneously.
* @param {import("./model/itargetnodestate").ITargetNodeState[]} targetNodeStates
* @param {number} duration - Animation duration in milliseconds
* @param {boolean} shouldFixateOnEnd - If true then the graph will fixate the nodes when the animation ends
*/
animateLayoutState(targetNodeStates?: import("./model/itargetnodestate").ITargetNodeState[], duration?: number, shouldFixateOnEnd?: boolean): void;
/**
* Adds a component to the layout engine
* @param {string} id - Unique identifier for the component
* @param {import("./model/ilayoutcomponent").ILayoutComponent} component - A layout component compatible class instance
* @param {(node: import("./model/igraphnode").IGraphNode) => boolean=} nodeBindings - Function that computes if a node should be affected by the component. Blank means true for all.
* @param {(edge: import("./model/igraphedge").IGraphEdge) => boolean=} edgeBindings - Function that computes if an edge should be affected by the component. Blank means true for all.
* @returns {Graph} - this
*/
addLayoutComponent(id: string, component: import("./model/ilayoutcomponent").ILayoutComponent, nodeBindings?: ((node: import("./model/igraphnode").IGraphNode) => boolean) | undefined, edgeBindings?: ((edge: import("./model/igraphedge").IGraphEdge) => boolean) | undefined): Graph;
/**
* Removes a component with the specified ID
* @param {string} id
* @returns {Graph}
*/
removeLayoutComponent(id: string): Graph;
/**
* Finds the node closest to the provided coordinates in the graph
* @param {number} x
* @param {number} y
* @returns {import("./model/igraphnode").IGraphNode} - The node
*/
findClosestNodeByCoordinates(x: number, y: number): import("./model/igraphnode").IGraphNode;
/**
* Computes online nodes
* @returns {import("./model/ibasicnode").IBasicNode[]} node
*/
getOnlineNodes(): import("./model/ibasicnode").IBasicNode[];
/**
* Computes offline nodes
* @returns {import("./model/ibasicnode").IBasicNode[]} node
*/
getOfflineNodes(): import("./model/ibasicnode").IBasicNode[];
/**
* Computes online edges
* @returns {import("./model/ibasicedge").IBasicEdge[]} edge
*/
getOnlineEdges(): import("./model/ibasicedge").IBasicEdge[];
/**
* Computes offline edges
* @returns {import("./model/ibasicedge").IBasicEdge[]} edge
*/
getOfflineEdges(): import("./model/ibasicedge").IBasicEdge[];
/**
* Checks if an edge is online
* @param {import("./model/ibasicnode").IBasicEdge} edge
* @returns {boolean}
*/
isEdgeOnline(edge: any): boolean;
/**
* Checks if a node is online
* @param {string} nodeID
* @returns {boolean}
*/
isNodeOnline(nodeID: string): boolean;
/**
* Brings the list of node IDs offline
* @param {import("./model/nodeid").NodeID[]} nodeIDs
*/
bringNodesOffline(nodeIDs: import("./model/nodeid").NodeID[]): void;
/**
* Brings the list of node IDs online
* @param {import("./model/nodeid").NodeID[]} nodeIDs
*/
bringNodesOnline(nodeIDs: import("./model/nodeid").NodeID[]): void;
bringAllNodesOffline(): void;
bringAllNodesOnline(): void;
/**
* Retrieves all neighbors for a given nodeID
* @param {import("./model/nodeid").NodeID} nodeID - ID od the node neighbors should be retrieved for
* @param {boolean} isDirected - Only traverse edges where the input node is the sourceNode
* @param {boolean} useOnlyOnline - Only traverse neighbors that are online
* @param {boolean} ignoreInternalEdges - Ignore self-edges
* @returns {import("./model/nodeid").NodeID[]}
*/
getNeighbors(nodeID: import("./model/nodeid").NodeID, isDirected?: boolean, useOnlyOnline?: boolean, ignoreInternalEdges?: boolean): import("./model/nodeid").NodeID[];
/**
* Computes collateral nodes in implodes or explode operations from a root node (I.e. bringing connected neighbors online/offline)
* This function will not apply any changes, but return an array with affected nodes
* The function exists specifically to help applications that implement implode/explode functionality in graphs
* and need to compute what nodes should be brough online/offline.
* @param {import("./model/nodeid").NodeID} nodeID
* @param {boolean} isBringOnline - If true neighbors will be brought online otherwise offline
* @param {boolean} isDirected - If true then operation will be directed
* @param {"single"|"recursive"|"leafs"} mode - Single means all neighbors are affected, leafs means only neighbors with no other neighbors are affected, recursive means neighbors recursively are affected.
* @returns {import("./model/nodeid").NodeID[]} - Affected nodes
*/
computeImplodeOrExplodeNode(nodeID: import("./model/nodeid").NodeID, isBringOnline?: boolean, isDirected?: boolean, mode?: "single" | "recursive" | "leafs"): import("./model/nodeid").NodeID[];
/**
* Specifically meant to support renderers in determining optimal target positions for nodes that are being brough online.
* Accepts an array of node IDs and origin coordinates where the nodes should be animated from.
* Returns an array of vertices with optimal positions based on other neighbors present in the graph, or in the case of leafs a circle around the origin.
* Note(!) that this function expects all nodes and edges to have been initialized into GraphNodes and GraphEdges in order to compute this information.
* @param {import("./model/nodeid").NodeID[]} nodeIDs - Array of node IDs
* @param {number} distance - Default distance from origin position to put nodes (for non-average values only!)
* @param {number} originX - Start position for the transition
* @param {number} originY - Start position for the transition
* @returns {{id: import("./model/nodeid").NodeID, x: number, y: numer}[]} - Target coordinates
*/
stageNodePositions(nodeIDs?: import("./model/nodeid").NodeID[], distance?: number, originX?: number, originY?: number): {
id: import("./model/nodeid").NodeID;
x: number;
y: numer;
}[];
/**
* Computes the shortest path from one node to another. Returns an array with the nodeIDs, or null if there is no path.
* @param {import("./model/nodeid").NodeID} startNode - Node ID where the road starts
* @param {import("./model/nodeid").NodeID} endNode - Node ID where the road ends
* @param {boolean} useOnlyOnline - If true the shortest path will only be computed for live nodes
* @param {boolean} isDirected - If true then operation will be directed
* @return {import("./model/nodeid").NodeID[]} - Array of node IDs from startnode to endnode containing the (a) shortest path
*/
findShortestPathUnweighted(startNode: import("./model/nodeid").NodeID, endNode: import("./model/nodeid").NodeID, useOnlyOnline?: boolean, isDirected?: boolean): import("./model/nodeid").NodeID[];
/**
* Computes the shortest path from one node to another. Returns an array with the nodeIDs, or null if there is no path.
* This is basically Dijkstra's algorithm:
* https://en.wikipedia.org/wiki/Dijkstra's_algorithm
* @param {import("./model/nodeid").NodeID} startNode - Node ID where the road starts
* @param {import("./model/nodeid").NodeID} endNode - Node ID where the road ends
* @param {boolean} useOnlyOnline - If true the shortest path will only be computed for live nodes
* @param {boolean} isDirected - If true then operation will be directed
* @param {boolean} aggregateEdgeWeights - If true then weights for all edges between a set of nodes are aggregated and treated as a single edge
* @return {{id: import("./model/nodeid").NodeID, cost: number}[]} - Array of nodes and costs from startnode to endnode containing the (a) cheapest path
*/
findShortestPathWeighted(startNode: import("./model/nodeid").NodeID, endNode: import("./model/nodeid").NodeID, useOnlyOnline?: boolean, isDirected?: boolean, aggregateEdgeWeights?: boolean): {
id: import("./model/nodeid").NodeID;
cost: number;
}[];
/**
* Computes strongly connected components in the graph.
* Basically an implementation of Kosoraju's algorithm.
* https://en.wikipedia.org/wiki/Kosaraju%27s_algorithm
* @param {boolean} useOnlyOnline - If true the shortest path will only be computed for live nodes
* @return {("./model/nodeid").NodeID[][]} - Strongly connected components.
*/
computeStronglyConnectedComponents(useOnlyOnline?: boolean): ("./model/nodeid");
/**
* Executes a breadth-first search in the graph given a start node.
* Each node encountered will be handed off to a callback function provided,
* If the callback function returns true then that branch will be terminated.
* @param {import("./model/nodeid").NodeID} startNode
* @param {(import("./model/nodeid").NodeID) => void|true} callback
* @param {boolean} useOnlyOnline - If true only online nodes will be processed
* @param {boolean} isDirected - If true then traversal will be directed
*/
BFS(startNode: import("./model/nodeid").NodeID, callback: any, useOnlyOnline?: boolean, isDirected?: boolean): void;
/**
* Executes a depth-first search in the graph given a start node.
* Each node encountered will be handed off to a callback function provided,
* If the callback function returns true then that branch will be terminated.
* @param {import("./model/nodeid").NodeID} startNode
* @param {(import("./model/nodeid").NodeID) => void|true} callback
* @param {boolean} useOnlyOnline - If true only online nodes will be processed
* @param {boolean} isDirected - If true then traversal will be directed
*/
DFS(startNode: import("./model/nodeid").NodeID, callback: any, useOnlyOnline?: boolean, isDirected?: boolean): void;
}