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transition

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# Transition Transition is a simple animation library. It is based on requestAnimationFrame. Its only job is to calculate a delta based on a duration and an equation. It is kept simple to be able to animate any number of things, with any interpolation logic. ## Properties An animation can be `idle`, `active`, or `paused`. - `active` means the animation is started. The animation can be either paused or stopped. - `paused` means the animation is in a paused state. The animation can be resumed. - `idle` means the animation is neither paused or active. It can be started. ## Usage ```js var Transition = require('transition'); var equations = require('transition/equations'); var animation = new Transition(1000, equations.sineIn, function(delta) { console.log(delta); }); // an animation should be started animation.start(); // is the animation running? console.log(animation.active); // true // an animation can be paused and resumed. animation.pause(); animation.resume(); // an animation can be stopped animation.stop(); // you can also check if it's idle. console.log(animation.idle); ``` ## Example with Transform3d ```js var Transform3d = require('transform3d'); var Transition = require('transition'); var equations = require('transition/equations'); var transform1 = new Transform3d(); var transform2 = new Transform3d(); transform1.rotateX(0).rotateY(0).scale(0.9); transform2.rotateX(360).rotateY(180).scale(1.5); var interpolation = transform1.interpolation(transform2); var animation = new Transition(1000, equations.cubic, function(delta) { element.style.WebkitTransform = interpolation.step(delta).compose(); }); animation.start(); ```