transformice.js
Version:
Node.js client for Transformice with full Typescript support.
79 lines (78 loc) • 2.86 kB
JavaScript
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
var Player_1 = __importDefault(require("./Player"));
/** Represents a player from the room. */
var RoomPlayer = /** @class */ (function (_super) {
__extends(RoomPlayer, _super);
/**
* @hidden
*/
function RoomPlayer(client) {
var _this = _super.call(this, client) || this;
_this.gender = 0;
_this.look = "";
_this.pcode = 0;
_this.title = 0;
_this.titleStars = 0;
_this.hasCheese = false;
_this.isDead = false;
_this.isShaman = false;
_this.isVampire = false;
_this.score = 0;
_this.mouseColor = 0;
_this.nameColor = -1;
_this.shamanColor = 0;
_this.facingRight = true;
_this.movingLeft = false;
_this.movingRight = false;
_this.x = 0;
_this.y = 0;
_this.vx = 0;
_this.vy = 0;
_this.isJumping = false;
return _this;
}
/**
* Reads player data from a packet.
*
* @hidden
*/
RoomPlayer.prototype.read = function (packet) {
this.name = packet.readUTF();
this.pcode = packet.readUnsignedInt();
this.isShaman = packet.readBoolean();
this.isDead = packet.readBoolean();
this.score = packet.readUnsignedShort();
this.hasCheese = packet.readBoolean();
this.title = packet.readUnsignedShort();
this.titleStars = packet.readByte() - 1;
this.gender = packet.readByte();
packet.readUTF(); // Unknown string
this.look = packet.readUTF();
packet.readBoolean(); // Unknown boolean
this.mouseColor = packet.readUnsignedInt();
this.shamanColor = packet.readUnsignedInt();
packet.readUnsignedInt(); // Unknown int
var color = packet.readUnsignedInt();
this.nameColor = color === 0xffffffff ? -1 : color;
return this;
};
return RoomPlayer;
}(Player_1.default));
exports.default = RoomPlayer;
;