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transformice.js

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Node.js client for Transformice with full Typescript support.

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"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); var Player_1 = __importDefault(require("./Player")); /** Represents a player from the room. */ var RoomPlayer = /** @class */ (function (_super) { __extends(RoomPlayer, _super); /** * @hidden */ function RoomPlayer(client) { var _this = _super.call(this, client) || this; _this.gender = 0; _this.look = ""; _this.pcode = 0; _this.title = 0; _this.titleStars = 0; _this.hasCheese = false; _this.isDead = false; _this.isShaman = false; _this.isVampire = false; _this.score = 0; _this.mouseColor = 0; _this.nameColor = -1; _this.shamanColor = 0; _this.facingRight = true; _this.movingLeft = false; _this.movingRight = false; _this.x = 0; _this.y = 0; _this.vx = 0; _this.vy = 0; _this.isJumping = false; return _this; } /** * Reads player data from a packet. * * @hidden */ RoomPlayer.prototype.read = function (packet) { this.name = packet.readUTF(); this.pcode = packet.readUnsignedInt(); this.isShaman = packet.readBoolean(); this.isDead = packet.readBoolean(); this.score = packet.readUnsignedShort(); this.hasCheese = packet.readBoolean(); this.title = packet.readUnsignedShort(); this.titleStars = packet.readByte() - 1; this.gender = packet.readByte(); packet.readUTF(); // Unknown string this.look = packet.readUTF(); packet.readBoolean(); // Unknown boolean this.mouseColor = packet.readUnsignedInt(); this.shamanColor = packet.readUnsignedInt(); packet.readUnsignedInt(); // Unknown int var color = packet.readUnsignedInt(); this.nameColor = color === 0xffffffff ? -1 : color; return this; }; return RoomPlayer; }(Player_1.default)); exports.default = RoomPlayer;