transformice.js
Version:
Node.js client for Transformice with full Typescript support.
95 lines (94 loc) • 3.36 kB
JavaScript
"use strict";
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
var _1 = require(".");
/** Represents player's profile from `/profile` command */
var Profile = /** @class */ (function (_super) {
__extends(Profile, _super);
/**
* @hidden
*/
function Profile(client, player) {
if (player === void 0) { player = {}; }
var _this = _super.call(this, client) || this;
Object.assign(_this, player);
return _this;
}
/**
* Returns member data from a packet
*
* @hidden
*/
Profile.prototype.read = function (packet) {
this.name = packet.readUTF();
this.id = packet.readInt();
this.registrationDate = packet.readInt();
this.role = packet.readByte();
this.gender = packet.readByte();
this.tribeName = packet.readUTF();
this.soulmate = packet.readUTF();
var normal = packet.readInt();
this.shamanCheese = packet.readInt();
this.first = packet.readInt();
this.cheese = packet.readInt();
var hard = packet.readInt();
this.bootcamp = packet.readInt();
var divine = packet.readInt();
this.saves = {
normal: normal,
hard: hard,
divine: divine,
};
this.titleId = packet.readShort();
this.titles = [];
var titleCount = packet.readShort();
for (var i = 0; i < titleCount; i++) {
this.titles.push({
id: packet.readShort(),
star: packet.readByte(),
});
}
this.look = packet.readUTF();
this.level = packet.readShort();
this.badges = [];
var badgeCount = packet.readShort() / 2;
for (var i = 0; i < badgeCount; i++) {
this.badges.push({
id: packet.readShort(),
quantity: packet.readShort(),
});
}
this.modeStatus = [];
var modeStatusCount = packet.readByte();
for (var i = 0; i < modeStatusCount; i++) {
this.modeStatus.push({
mode: packet.readByte(),
progress: packet.readInt(),
progressLimit: packet.readInt(),
imageId: packet.readShort(),
});
}
this.orbId = packet.readByte();
this.orbs = [];
var orbCount = packet.readByte();
for (var i = 0; i < orbCount; i++) {
this.orbs.push(packet.readByte());
}
this.adventurePoints = packet.readInt();
return this;
};
return Profile;
}(_1.Player));
exports.default = Profile;