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transformice.js

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Node.js client for Transformice with full Typescript support.

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"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); var Base_1 = __importDefault(require("./Base")); /** Represents a player from the room. */ var Player = /** @class */ (function (_super) { __extends(Player, _super); /** * @hidden */ function Player(client, name) { if (name === void 0) { name = ""; } var _this = _super.call(this, client) || this; _this.name = name; return _this; } /** * Send a whisper to the player */ Player.prototype.whisper = function (message) { this.client.sendWhisper(this.name, message); }; /** * Add player to the friend list */ Player.prototype.friend = function () { this.client.addFriend(this.name); }; /** * Remove player from the friend list */ Player.prototype.unfriend = function () { this.client.removeFriend(this.name); }; return Player; }(Base_1.default)); exports.default = Player;