transformice.js
Version:
Node.js client for Transformice with full Typescript support.
53 lines (52 loc) • 1.8 kB
JavaScript
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
var Base_1 = __importDefault(require("./Base"));
/** Represents a player from the room. */
var Player = /** @class */ (function (_super) {
__extends(Player, _super);
/**
* @hidden
*/
function Player(client, name) {
if (name === void 0) { name = ""; }
var _this = _super.call(this, client) || this;
_this.name = name;
return _this;
}
/**
* Send a whisper to the player
*/
Player.prototype.whisper = function (message) {
this.client.sendWhisper(this.name, message);
};
/**
* Add player to the friend list
*/
Player.prototype.friend = function () {
this.client.addFriend(this.name);
};
/**
* Remove player from the friend list
*/
Player.prototype.unfriend = function () {
this.client.removeFriend(this.name);
};
return Player;
}(Base_1.default));
exports.default = Player;
;