transformice.js
Version:
Node.js client for Transformice with full Typescript support.
68 lines (67 loc) • 2.18 kB
JavaScript
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
var _1 = require(".");
/** Represents a tribe member */
var Member = /** @class */ (function (_super) {
__extends(Member, _super);
/**
* @hidden
*/
function Member(client, member) {
if (member === void 0) { member = {}; }
var _this = _super.call(this, client) || this;
Object.assign(_this, member);
return _this;
}
/**
* Returns member data from a packet
*
* @hidden
*/
Member.prototype.read = function (packet) {
this.id = packet.readInt();
this.name = packet.readUTF();
this.gender = packet.readByte();
packet.readInt(); // ?
this.lastConnection = packet.readInt();
this.rankId = packet.readByte();
this.gameId = packet.readInt();
this.roomName = packet.readUTF();
return this;
};
Object.defineProperty(Member.prototype, "rank", {
/**
* The rank of the member
*/
get: function () {
return this.tribe.ranks[this.rankId];
},
enumerable: false,
configurable: true
});
Object.defineProperty(Member.prototype, "isConnected", {
/**
* If the player is connected
*/
get: function () {
return this.gameId !== 1;
},
enumerable: false,
configurable: true
});
return Member;
}(_1.Player));
exports.default = Member;
;