transformice.js
Version:
Node.js client for Transformice with full Typescript support.
59 lines (58 loc) • 2.1 kB
JavaScript
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
var Player_1 = __importDefault(require("./Player"));
/** Represents a friend from the friend list */
var Friend = /** @class */ (function (_super) {
__extends(Friend, _super);
/**
* @hidden
*/
function Friend(client) {
var _this = _super.call(this, client) || this;
_this.id = 0;
_this.gender = 0;
_this.isSoulmate = false;
_this.hasAddedBack = false;
_this.isConnected = false;
_this.community = 0;
_this.roomName = "";
_this.lastConnection = 0;
return _this;
}
/**
* Returns friend data from a packet
*
* @hidden
*/
Friend.prototype.read = function (packet, isSoulmate) {
this.id = packet.readInt();
this.name = packet.readUTF();
this.gender = packet.readByte();
packet.readInt(); // ?
this.isSoulmate = isSoulmate;
this.hasAddedBack = packet.readBoolean();
this.isConnected = packet.readBoolean();
this.community = packet.readInt();
this.roomName = packet.readUTF();
this.lastConnection = packet.readInt();
return this;
};
return Friend;
}(Player_1.default));
exports.default = Friend;
;