transactional
Version:
Reactive objects with transactional updates and automatic serialization
387 lines (330 loc) • 13.3 kB
text/typescript
import { once } from './tools.ts'
import { Class, mixins, define } from './mixins.ts'
/************
* JIT-Optimized monomorphic functions to trigger single event
*/
export function trigger1( self : Messenger, name : string, a : any ) : void {
var _events = self._events;
if( _events ){
_fireEvent1( _events[ name ], a );
_fireEvent2( _events.all, name, a );
}
};
export function trigger2( self : Messenger, name : string, a, b ) : void {
var _events = self._events;
if( _events ){
_fireEvent2( _events[ name ], a, b );
_fireEvent3( _events.all, name, a, b );
}
};
export function trigger3( self : Messenger, name : string, a, b, c ) : void{
var _events = self._events;
if( _events ){
_fireEvent3( _events[ name ], a, b, c );
_fireEvent4( _events.all, name, a, b, c );
}
};
// ...and specialized functions with triggering loops.
// Crappy JS JIT loves these small functions and code duplication.
function _fireEvent1( events : Handler[], a ) : void {
if( events )
for( var i = 0, l = events.length, ev; i < l; i ++ )
(ev = events[i]).callback.call(ev.ctx, a );
}
function _fireEvent2( events : Handler[], a, b ) : void {
if( events )
for( var i = 0, l = events.length, ev; i < l; i ++ )
(ev = events[i]).callback.call(ev.ctx, a, b);
}
function _fireEvent3( events : Handler[], a, b, c ) : void {
if( events )
for( var i = 0, l = events.length, ev; i < l; i ++ )
(ev = events[i]).callback.call(ev.ctx, a, b, c);
}
function _fireEvent4( events : Handler[], a, b, c, d ) : void {
if( events )
for( var i = 0, l = events.length, ev; i < l; i ++ )
(ev = events[i]).callback.call(ev.ctx, a, b, c, d);
}
// Backbone.Events
// ---------------
// A module that can be mixed in to *any object* in order to provide it with
// a custom event channel. You may bind a callback to an event with `on` or
// remove with `off`; `trigger`-ing an event fires all callbacks in
// succession.
//
// var object = {};
// _.extend(object, Backbone.Events);
// object.on('expand', function(){ alert('expanded'); });
// object.trigger('expand');
//
// Regular expression used to split event strings.
var eventSplitter = /\s+/;
// Iterates over the standard `event, callback` (as well as the fancy multiple
// space-separated events `"change blur", callback` and jQuery-style event
// maps `{event: callback}`).
var eventsApi = function(iteratee, events, name, callback, opts) {
var i = 0, names;
if (name && typeof name === 'object') {
// Handle event maps.
if (callback !== void 0 && 'context' in opts && opts.context === void 0) opts.context = callback;
for (names = Object.keys(name); i < names.length ; i++) {
events = eventsApi(iteratee, events, names[i], name[names[i]], opts);
}
} else if (name && eventSplitter.test(name)) {
// Handle space separated event names by delegating them individually.
for (names = name.split(eventSplitter); i < names.length; i++) {
events = iteratee(events, names[i], callback, opts);
}
} else {
// Finally, standard events.
events = iteratee(events, name, callback, opts);
}
return events;
};
function isEmpty( obj : {} ) : boolean {
for( var i in obj ){
return false;
}
return true;
}
let _idCount = 0;
function uniqueId(){
return 'l' + _idCount++;
}
class ListeningTo {
count : number = 0
constructor( public obj, public objId, public id, public listeningTo ){}
}
interface ListeningToMap {
[ id : string ] : ListeningTo
}
interface Listeners {
[ id : string ] : Messenger
}
/*************************
* Messenger is extendable class with capabilities of sending and receiving messages.
* This class itself can serve as both mixin and base class
*/
// Make it extendable.
// Attach default cid prefix to the prototype.
export abstract class Messenger implements Class {
bindAll : ( ...names : string [] ) => void
_events : EventsMap = void 0;
_listeners : Listeners = void 0;
_listeningTo : ListeningToMap = void 0;
cidPrefix : string
cid : string
constructor( cid : string | number ){
this.cid = this.cidPrefix + cid;
}
// Bind an event to a `callback` function. Passing `"all"` will bind
// the callback to all events fired.
on(name, callback, context) {
return internalOn(this, name, callback, context);
}
// Remove one or many callbacks. If `context` is null, removes all
// callbacks with that function. If `callback` is null, removes all
// callbacks for the event. If `name` is null, removes all bound
// callbacks for all events.
off(name? : string, callback? : Function, context? ) {
if (!this._events) return this;
this._events = eventsApi(offApi, this._events, name, callback,
new OffOptions(
context,
this._listeners )
);
return this;
}
// Tell this object to stop listening to either specific events ... or
// to every object it's currently listening to.
stopListening( obj? : Messenger, name? : string, callback? : Function ) {
var listeningTo = this._listeningTo;
if (!listeningTo) return this;
var ids = obj ? [obj.cid] : Object.keys(listeningTo);
for (var i = 0; i < ids.length; i++) {
var listening = listeningTo[ids[i]];
// If listening doesn't exist, this object is not currently
// listening to obj. Break out early.
if (!listening) break;
listening.obj.off(name, callback, this);
}
if (isEmpty(listeningTo)) this._listeningTo = void 0;
return this;
}
// Inversion-of-control versions of `on`. Tell *this* object to listen to
// an event in another object... keeping track of what it's listening to
// for easier unbinding later.
listenTo(obj : Messenger, name, callback? ) {
if (!obj) return this;
var id = obj.cid || (obj.cid = uniqueId());
var listeningTo = this._listeningTo || (this._listeningTo = {});
var listening = listeningTo[id];
// This object is not listening to any other events on `obj` yet.
// Setup the necessary references to track the listening callbacks.
if (!listening) {
var thisId = this.cid || (this.cid = uniqueId());
listening = listeningTo[id] = new ListeningTo( obj, id, thisId, listeningTo );
}
// Bind callbacks on obj, and keep track of them on listening.
internalOn(obj, name, callback, this, listening);
return this;
}
// Bind an event to only be triggered a single time. After the first time
// the callback is invoked, its listener will be removed. If multiple events
// are passed in using the space-separated syntax, the handler will fire
// once for each event, not once for a combination of all events.
once(name, callback, context) {
// Map the event into a `{event: once}` object.
var events = eventsApi(onceMap, {}, name, callback, this.off.bind( this ));
return this.on(events, void 0, context);
}
// Inversion-of-control versions of `once`.
listenToOnce(obj : Messenger, name, callback) {
// Map the event into a `{event: once}` object.
var events = eventsApi(onceMap, {}, name, callback, this.stopListening.bind( this, obj ) );
return this.listenTo(obj, events);
}
// Trigger one or many events, firing all bound callbacks. Callbacks are
// passed the same arguments as `trigger` is, apart from the event name
// (unless you're listening on `"all"`, which will cause your callback to
// receive the true name of the event as the first argument).
trigger(name) {
if (!this._events) return this;
var length = Math.max(0, arguments.length - 1);
var args = Array(length);
for (var i = 0; i < length; i++) args[i] = arguments[i + 1];
eventsApi(triggerApi, this._events, name, void 0, args);
return this;
}
dispose(){
this.stopListening();
this.off();
}
}
export const Events = Messenger.prototype;
// Guard the `listening` argument from the public API.
var internalOn = function(obj : Messenger, name, callback, context, listening? ) : Messenger {
obj._events = eventsApi(onApi, obj._events || {}, name,
callback, new Handler( context, obj, listening));
if (listening) {
var listeners = obj._listeners || (obj._listeners = {});
listeners[listening.id] = listening;
}
return obj;
};
interface Callback extends Function{
_callback? : any
}
class Handler {
constructor( public context, public ctx, public listening : ListeningTo, public callback? : Callback ){
}
clone( callback ){
const { context, listening } = this;
if (listening) listening.count++;
return new Handler( context, context || this.ctx, listening, callback );
}
}
interface EventsMap {
all? : Handler[]
[ name : string ] : Handler[]
}
// The reducing API that adds a callback to the `events` object.
var onApi = function(events : EventsMap, name : string, callback : Function, options) : EventsMap {
if (callback) {
var handlers = events[name] || (events[name] = []);
handlers.push( options.clone( callback ) );
}
return events;
};
class OffOptions {
constructor( public context, public listeners : Listeners ){}
}
// The reducing API that removes a callback from the `events` object.
var offApi = function(events : EventsMap, name, callback, options : OffOptions ) {
if (!events) return;
var i = 0, listening;
var context = options.context, listeners = options.listeners;
// Delete all events listeners and "drop" events.
if (!name && !callback && !context) {
var ids = Object.keys(listeners);
for (; i < ids.length; i++) {
listening = listeners[ids[i]];
delete listeners[listening.id];
delete listening.listeningTo[listening.objId];
}
return;
}
var names = name ? [name] : Object.keys(events);
for (; i < names.length; i++) {
name = names[i];
var handlers = events[name];
// Bail out if there are no events stored.
if (!handlers) break;
// Replace events if there are any remaining. Otherwise, clean up.
var remaining = [];
for (var j = 0; j < handlers.length; j++) {
var handler = handlers[j];
if (
callback && callback !== handler.callback &&
callback !== handler.callback._callback ||
context && context !== handler.context
) {
remaining.push(handler);
} else {
listening = handler.listening;
if (listening && --listening.count === 0) {
delete listeners[listening.id];
delete listening.listeningTo[listening.objId];
}
}
}
// Update tail event if the list has any events. Otherwise, clean up.
if (remaining.length) {
events[name] = remaining;
} else {
delete events[name];
}
}
if (!isEmpty(events)) return events;
};
// Reduces the event callbacks into a map of `{event: onceWrapper}`.
// `offer` unbinds the `onceWrapper` after it has been called.
var onceMap = function(map, name, callback, offer) {
if (callback) {
var once = map[name] = once(function() {
offer(name, once);
callback.apply(this, arguments);
});
once._callback = callback;
}
return map;
};
// Handles triggering the appropriate event callbacks.
var triggerApi = function(objEvents, name, cb, args) {
if (objEvents) {
var events = objEvents[name];
var allEvents = objEvents.all;
if (events && allEvents) allEvents = allEvents.slice();
if (events) triggerEvents(events, args);
if (allEvents) triggerEvents(allEvents, [name].concat(args));
}
return objEvents;
};
// A difficult-to-believe, but optimized internal dispatch function for
// triggering events. Tries to keep the usual cases speedy (most internal
// Backbone events have 3 arguments).
var triggerEvents = function(events, args) {
var ev, i = -1, l = events.length, a1 = args[0], a2 = args[1], a3 = args[2];
switch (args.length) {
case 0: while (++i < l) (ev = events[i]).callback.call(ev.ctx); return;
case 1: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1); return;
case 2: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1, a2); return;
case 3: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1, a2, a3); return;
default: while (++i < l) (ev = events[i]).callback.apply(ev.ctx, args); return;
}
};