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A modern approach for Computer Vision on the web.

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<!doctype html> <html lang="en"> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <title>tracking.js - face tracking fish tank</title> <link rel="stylesheet" href="assets/demo.css"> <script src="../build/tracking-min.js"></script> <script src="../build/data/face-min.js"></script> <script src="../../threejs/build/three.min.js"></script> <script src="assets/fish_tank/FishTankRenderer.js"></script> <style> body { overflow: hidden; } #video, #canvas { bottom: 0; position: absolute; z-index: 100; } #viewport { padding-top: 40px; } </style> </head> <body> <div class="demo-title"> <p><a href="http://trackingjs.com" target="_parent">tracking.js</a> - get user's webcam and detect faces to control the scene</p> </div> <div id="viewport"> <video id="video" width="320" height="240" preload autoplay loop muted></video> <canvas id="canvas" width="320" height="240"></canvas> </div> <script> var viewport = document.getElementById('viewport'); var canvas = document.getElementById('canvas'); var context = canvas.getContext('2d'); var fishTankRenderer = new FishTankRenderer(); fishTankRenderer.init(viewport); var faceX = 0; var faceY = 0; var tracker = new tracking.ObjectTracker('face'); tracker.setInitialScale(4); tracker.setStepSize(2); tracking.track('#video', tracker, { camera: true }); tracker.on('track', function(event) { var maxRectArea = 0; var maxRect; event.data.forEach(function(rect) { if (rect.width * rect.height > maxRectArea){ maxRectArea = rect.width * rect.height; maxRect = rect; } context.clearRect(0, 0, canvas.width, canvas.height); context.strokeStyle = 'magenta'; context.strokeRect(rect.x, rect.y, rect.width, rect.height); context.font = '11px Helvetica'; context.fillStyle = "#fff"; context.fillText('x: ' + rect.x + 'px', rect.x + rect.width + 5, rect.y + 11); context.fillText('y: ' + rect.y + 'px', rect.x + rect.width + 5, rect.y + 22); }); if(maxRectArea > 0) { var rectCenterX = maxRect.x + (maxRect.width/2); var rectCenterY = maxRect.y + (maxRect.height/2); faceX = (rectCenterX - 160) * (window.innerWidth/320) * 50; faceY = (rectCenterY - 120) * (window.innerHeight/240) * 50; } fishTankRenderer.render(faceX, faceY); }); </script> </body> </html>