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tracking

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A modern approach for Computer Vision on the web.

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<!doctype html> <html> <head> <meta charset="utf-8"> <title>tracking.js - draw something</title> <link rel="stylesheet" href="assets/demo.css"> <script src="../build/tracking.js"></script> <script src="assets/splines.min.js"></script> <script src="assets/stats.min.js"></script> <style> #canvas, #video { height: 300px; position: absolute; width: 400px; padding-top: 66px; } .draw-frame { background: url(assets/draw_frame.png); width: 400px; height: 414px; border: 1px solid #ccc; top: 50%; left: 50%; position: absolute; margin: -207px 0 0 -200px; } canvas, video { -moz-transform: scale(-1, 1); -o-transform: scale(-1, 1); -webkit-transform: scale(-1, 1); filter: FlipH; transform: scale(-1, 1); } </style> </head> <body> <div class="demo-title"> <p><a href="http://trackingjs.com" target="_parent">tracking.js</a> - use magenta color to draw and cyan to erase</p> </div> <div class="demo-frame"> <div class="demo-container"> <div class="draw-frame"> <video id="video" width="400" height="300" preload autoplay loop muted></video> <canvas id="canvas" width="400" height="300"></canvas> </div> </div> </div> <script> window.onload = function() { var video = document.getElementById('video'); var canvas = document.getElementById('canvas'); var context = canvas.getContext('2d'); var drawSegments = [[]]; var segment = 0; var tracker = new tracking.ColorTracker(['magenta', 'cyan']); tracking.track('#video', tracker, { camera: true }); tracker.on('track', function(event) { if (event.data.length === 0 && drawSegments[segment].length > 0) { segment++; if (!drawSegments[segment]) { drawSegments[segment] = []; } } event.data.forEach(function(rect) { if (rect.color === 'magenta') { draw(rect); } else if (rect.color === 'cyan') { erase(rect); } }); }); function draw(rect) { drawSegments[segment].push(rect.x + rect.width / 2, rect.y + rect.height / 2); } function erase(rect) { context.clearRect(rect.x, rect.y, rect.width, rect.height); } function isInsideRect(x, y, rect) { return rect.x <= x && x <= rect.x + rect.width && rect.y <= y && y <= rect.y + rect.height; } (function loop() { for (var i = 0, len = drawSegments.length; i < len; i++) { drawSpline(context, drawSegments[i], 0.5, false); } drawSegments = [drawSegments[drawSegments.length - 1]]; segment = 0; requestAnimationFrame(loop); }()); }; </script> </body> </html>