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torchlight-data

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torchlight data repository

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Torchlight.t2.skills.outlander.warfare.VenomousHail = function VenomousHail() { this.name = "venomoushail"; this.displayName = "Venomous Hail"; this.description = "You fire a flurry of poisonous bolts skyward, which streak to earth in a 4 meter radius around the target location. The hail hits with 8 waves per flurry"; this.tree = "warfare"; this.skillLevelRequiredTier = 6; this.manaCost = [0, 33, 34, 34, 35, 36, 37, 38, 40, 42, 45, 46, 49, 52, 55, 58]; this.getRange = function getRange(skillLevel) { if (skillLevel < 5) { return 4; } return 5.5; }; var cooldown = 2; this.cooldown = [cooldown]; this.tierBonuses = [ "Impact radius increased to 5.5 meters", "Duration of flurry increased to 12 waves", "Shatters shields " ]; var shieldBreakChance = 100; this.attributes = [ new Torchlight.t2.skills.Attribute(this, "Cooldown", cooldown), new Torchlight.t2.skills.Attribute(this, "Shield Break", shieldBreakChance, 15), new Torchlight.t2.skills.Attribute(this, "Mana", this.getManaCost), new Torchlight.t2.skills.Attribute(this, "Range", this.getRange), new Torchlight.t2.skills.Attribute(this, "Waves", calculateWaves), new Torchlight.t2.skills.Attribute(this, "Weapon DPS", calculateWeaponDps) ]; /** * @param {number} skillLevel * @param {number} playerLevel * @returns {Torchlight.t2.effects[]} */ this.getEffects = function getEffects(skillLevel, playerLevel) { var weaponDps = calculateWeaponDps(skillLevel); var effects = [ new Torchlight.t2.effects.PercentOfWeaponDps(weaponDps, "Poison") ]; if (skillLevel >= 15) { effects.push(new Torchlight.t2.effects.spells.BreakShields(shieldBreakChance)); } return effects; }; /** * @param {number} skillLevel * @returns {number} */ function calculateWeaponDps(skillLevel) { return 47 + (3 *skillLevel); } /** * @param {number} skillLevel * @returns {number} */ function calculateWaves(skillLevel) { return Torchlight.lib.squeeze([8, 8, 12], skillLevel / 5); } }; Torchlight.t2.skills.outlander.warfare.VenomousHail.prototype = Object.create(Torchlight.t2.skills.Skill.prototype);