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torchlight-data

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torchlight data repository

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Torchlight.t2.skills.outlander.warfare.ChaosBurst = function ChaosBurst() { this.name = "chaosburst"; this.displayName = "Chaos Burst"; this.description = "You call forth a wall of thorned vines that prevent foes from approaching"; this.tree = "warfare"; this.skillLevelRequiredTier = 0; this.manaCost = [0, 12, 12, 12, 12, 13, 14, 15, 16, 18, 20, 22, 24, 27, 29, 32]; this.tierBonuses = [ "Missile speed increased 50%", "Missiles have a 30% chance to poison their target", "2 additional missiles per burst" ]; var poisonChance = 30; var poisonDuration = 5; this.attributes = [ new Torchlight.t2.skills.Attribute(this, "Poison Chance", poisonChance, 10), new Torchlight.t2.skills.Attribute(this, "Poison Duration", poisonDuration, 10), new Torchlight.t2.skills.Attribute(this, "Mana", this.getManaCost), new Torchlight.t2.skills.Attribute(this, "Weapon DPS", calculateWeaponDps) ]; /** * @param {number} skillLevel * @param {number} playerLevel * @returns {Torchlight.t2.effects[]} */ this.getEffects = function getEffects(skillLevel, playerLevel) { var dps = calculateWeaponDps(skillLevel); var effects = [ new Torchlight.t2.effects.PercentOfWeaponDps(dps) ]; if (skillLevel >= 10) { effects.push(new Torchlight.t2.effects.Poison(poisonChance, poisonDuration)); } return effects; }; /** * @param {number} skillLevel * @returns {number} */ function calculateWeaponDps(skillLevel) { return 38 + (2 * skillLevel); } }; Torchlight.t2.skills.outlander.warfare.ChaosBurst.prototype = Object.create(Torchlight.t2.skills.Skill.prototype);