torchlight-data
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torchlight data repository
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JavaScript
Torchlight.t2.skills.outlander.lore.PoisonBurst = function PoisonBurst() {
this.name = "poisonburst";
this.displayName = "Poison Burst";
this.description = "You call forth a wall of thorned vines that prevent foes from approaching";
this.tree = "lore";
this.passive = true;
this.skillLevelRequiredTier = 1;
this.attributes = [
new Torchlight.t2.skills.Attribute(this, "Weapon DPS", calculateWeaponDps),
new Torchlight.t2.skills.Attribute(this, "Chance To Explode", calculateChanceToExplode)
];
/**
* @param {number} skillLevel
* @param {number} playerLevel
* @returns {Torchlight.t2.effects[]}
*/
this.getEffects = function getEffects(skillLevel, playerLevel) {
var weaponDps = calculateWeaponDps(skillLevel);
var chanceToExplode = calculateChanceToExplode(skillLevel);
return [
new Torchlight.t2.effects.PercentOfWeaponDps(weaponDps, "Poison"),
new Torchlight.t2.effects.ExplosionOnDeath(chanceToExplode)
];
};
/**
* @param {number} skillLevel
* @returns {number}
*/
function calculateWeaponDps(skillLevel) {
return 47 + (3 * skillLevel);
}
/**
* @param {number} skillLevel
* @returns {number}
*/
function calculateChanceToExplode(skillLevel) {
return 8 + (4 * skillLevel);
}
};
Torchlight.t2.skills.outlander.lore.PoisonBurst.prototype = Object.create(Torchlight.t2.skills.Skill.prototype);