torchlight-data
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torchlight data repository
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JavaScript
Torchlight.t2.skills.engineer.construction.ChargeDomination = function ChargeDomination() {
this.name = "chargedomination";
this.displayName = "Charge Domination";
this.description = "When the Engineer slays an enemy, they have a chance to absorb enough energy to fill their Charge bar. This effect cannot trigger more than once every three seconds.";
this.tree = "construction";
this.passive = true;
this.skillLevelRequiredTier = 2;
this.attributes = [
new Torchlight.t2.skills.Attribute(this, "Charge Refill Chance", calculateChance)
];
/**
* @param {number} skillLevel
* @param {number} playerLevel
* @returns {Torchlight.t2.effects[]}
*/
this.getEffects = function getEffects(skillLevel, playerLevel) {
var chance = calculateChance(skillLevel);
return [
new Torchlight.t2.effects.spells.ChargeRefill(100, chance)
];
};
/**
* @param {number} skillLevel
* @returns {number}
*/
function calculateChance(skillLevel) {
return 2.5 + (0.5 * skillLevel);
}
};
Torchlight.t2.skills.engineer.construction.ChargeDomination.prototype = Object.create(Torchlight.t2.skills.Skill.prototype);