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torchlight-data

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torchlight data repository

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Torchlight.t2.skills.embermage.storm.PrimasticBolt = function PrimasticBolt() { this.name = "primasticbolt"; this.displayName = "Primastic Bolt"; this.description = "You call forth a wall of thorned vines that prevent foes from approaching"; this.tree = "storm"; this.skillLevelRequiredTier = 0; this.manaRate = "second"; this.manaCost = [0, 10, 11, 12, 13, 14, 16, 18, 20, 22, 25, 28, 31, 34, 38, 42]; this.tierBonuses = [ "Damage increased by 10%", "Damage increased by 20%", "Damage increased by 30%" ]; var effectDuration = 3; this.attributes = [ new Torchlight.t2.skills.Attribute(this, "Effect Duration", effectDuration), new Torchlight.t2.skills.Attribute(this, "Mana", this.getManaCost), new Torchlight.t2.skills.Attribute(this, "Damage", calculateDamage) ]; /** * http://i.imgur.com/eT4o7.png * * @param {number} skillLevel * @param {number} playerLevel * @returns {Torchlight.t2.effects[]} */ this.getEffects = function getEffects(skillLevel, playerLevel) { var damage = new Torchlight.lib.Range(calculateDamage(skillLevel)); var effectChance = calculateEffectChance(skillLevel); return [ new Torchlight.t2.effects.Damage(damage, "Fire"), new Torchlight.t2.effects.Damage(damage, "Ice"), new Torchlight.t2.effects.Damage(damage, "Electric"), new Torchlight.t2.effects.Damage(damage, "Poison"), new Torchlight.t2.effects.Poison(effectChance, effectDuration), new Torchlight.t2.effects.spells.Burn(effectChance, effectDuration), new Torchlight.t2.effects.Shock(effectChance, effectDuration), new Torchlight.t2.effects.spells.Freeze(effectChance, effectDuration) ]; }; /** * @fixme * @param {number} skillLevel * @returns {number} */ function calculateDamage(skillLevel) { return 9 + (10 * skillLevel); } /** * @param {number} skillLevel * @returns {number} */ function calculateEffectChance(skillLevel) { return 9 + (1 * skillLevel); } }; Torchlight.t2.skills.embermage.storm.PrimasticBolt.prototype = Object.create(Torchlight.t2.skills.Skill.prototype);