torchlight-data
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torchlight data repository
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JavaScript
Torchlight.t2.skills.embermage.storm.LightningBrand = function LightningBrand() {
this.name = "lightningbrand";
this.displayName = "Lightning Brand";
this.description = "When you hit a shocked enemy, you do an additional burst of lightning damage.";
this.tree = "storm";
this.passive = true;
this.skillLevelRequiredTier = 2;
this.attributes = [
new Torchlight.t2.skills.Attribute(this, "Lightning Damage", calculateDamage)
];
/**
* @param {number} skillLevel
* @param {number} playerLevel
* @returns {Torchlight.t2.effects[]}
*/
this.getEffects = function getEffects(skillLevel, playerLevel) {
var damage = calculateDamage(skillLevel, playerLevel);
return [
new Torchlight.t2.effects.Damage(damage, "Lightning")
];
};
/**
* @fixme
* @param {number} skillLevel
* @param {number} playerLevel
* @returns {Torchlight.lib.Range}
*/
function calculateDamage(skillLevel, playerLevel) {
var lower = 2215;
var upper = 2847;
return new Torchlight.lib.Range(lower, upper);
}
};
Torchlight.t2.skills.embermage.storm.LightningBrand.prototype = Object.create(Torchlight.t2.skills.Skill.prototype);