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torchlight-data

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torchlight data repository

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Torchlight.t2.skills.embermage.frost.StaffMastery = function StaffMastery() { this.name = "staffmastery"; this.displayName = "Staff Mastery"; this.description = "You call forth a wall of thorned vines that prevent foes from approaching"; this.tree = "frost"; this.skillLevelRequiredTier = 0; this.passive = true; var armorReductionDuration = 8; this.attributes = [ new Torchlight.t2.skills.Attribute(this, "Armor Reduction Duration", armorReductionDuration), new Torchlight.t2.skills.Attribute(this, "Armor Reduction", calculateArmorReduction) ]; /** * @param {number} skillLevel * @param {number} playerLevel * @returns {Torchlight.t2.effects[]} */ this.getEffects = function getEffects(skillLevel, playerLevel) { var armorReduction = calculateArmorReduction(skillLevel); return [ new Torchlight.t2.effects.EnemyArmorReductionPercent(armorReduction, "Electric", armorReductionDuration), new Torchlight.t2.effects.EnemyArmorReductionPercent(armorReduction, "Poison", armorReductionDuration), new Torchlight.t2.effects.EnemyArmorReductionPercent(armorReduction, "Ice", armorReductionDuration), new Torchlight.t2.effects.EnemyArmorReductionPercent(armorReduction, "Fire", armorReductionDuration) ]; }; /** * @param {number} skillLevel * @returns {number} */ function calculateArmorReduction(skillLevel) { return 4 + (2 * skillLevel); } }; Torchlight.t2.skills.embermage.frost.StaffMastery.prototype = Object.create(Torchlight.t2.skills.Skill.prototype);