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torchlight-data

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torchlight data repository

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Torchlight.t2.skills.berserker.tundra.StormHatchet = function StormHatchet() { this.name = "stormhatchet"; this.displayName = "Storm Hatchet"; this.description = "You draw wild northern lightning out of your weapon to create an electrical throwing axe with a range of 15 meters. Each foe struck generates an additional 5% of the Charge Bar."; this.tree = "tundra"; this.skillLevelRequiredTier = 1; this.manaCost = [0, 18, 19, 21, 22, 24, 25, 28, 31, 34, 39, 43, 46, 52, 58, 64]; this.range = [0, 15, 15, 15, 15, 20]; this.tierBonuses = [ "Hatchet range is increased to 20 meters and it flies faster", "3 hatchets are thrown at once", "Hatchets shatter shields" ]; var foeStruckChance = 100; var chargeRefillPercent = 5; var breakShieldsChance = 100; this.attributes = [ new Torchlight.t2.skills.Attribute(this, "Charge Refill Percent", chargeRefillPercent), new Torchlight.t2.skills.Attribute(this, "Breaks Shields", breakShieldsChance, 15), new Torchlight.t2.skills.Attribute(this, "Mana", this.getManaCost), new Torchlight.t2.skills.Attribute(this, "Range", this.getRange), new Torchlight.t2.skills.Attribute(this, "Weapon DPS %", calculateWeaponDpsPercent) ]; this.getEffects = function getEffects(playerLevel, skillLevel) { var chargeRefill = new Torchlight.t2.effects.spells.ChargeRefill(chargeRefillPercent); var effects = [ new Torchlight.t2.effects.PercentOfWeaponDps(calculateWeaponDpsPercent(skillLevel), "Electric"), new Torchlight.t2.effects.FoeStruck(foeStruckChance, chargeRefill) ]; if (skillLevel >= 10) { effects.push(new Torchlight.t2.effects.ThreeHatchets()); } if (skillLevel >= 15) { effects.push(new Torchlight.t2.effects.spells.BreakShields(breakShieldsChance)); } return effects; }; /** * @param {number} skillLevel * @returns {number} */ function calculateWeaponDpsPercent(skillLevel) { return 82 + (skillLevel * 3); } }; Torchlight.t2.skills.berserker.tundra.StormHatchet.prototype = Object.create(Torchlight.t2.skills.Skill.prototype);