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torchlight-data

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torchlight data repository

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Torchlight.t2.skills.berserker.hunter.Rampage = function Rampage() { this.name = "rampage"; this.displayName = "Rampage"; this.description = "Each enemy you kill with a melee weapon has a chance of spurring you into an adrenaline-fueled rampage."; this.tree = "hunter"; this.passive = true; this.skillLevelRequiredTier = 2; var attackSpeed = 25; var castSpeed = 25; var movementSpeed = 12; var duration = 5; this.duration = [duration]; this.attributes = [ new Torchlight.t2.skills.Attribute(this, "Attack Speed", attackSpeed), new Torchlight.t2.skills.Attribute(this, "Cast Speed", castSpeed), new Torchlight.t2.skills.Attribute(this, "Movement Speed", movementSpeed), new Torchlight.t2.skills.Attribute(this, "Duration", duration), new Torchlight.t2.skills.Attribute(this, "Rampage Chance", calculateRampageChance) ]; /** * @param {number} skillLevel * @returns {Torchlight.t2.effects[]} */ this.getEffects = function getEffects(skillLevel) { var rampageChance = calculateRampageChance(skillLevel); return [ new Torchlight.t2.effects.RampageChance(rampageChance), new Torchlight.t2.effects.buffs.SpeedIncrease(attackSpeed, Torchlight.t2.effects.Effect.speeds.Attack, duration), new Torchlight.t2.effects.buffs.SpeedIncrease(castSpeed, Torchlight.t2.effects.Effect.speeds.Cast, duration), new Torchlight.t2.effects.buffs.SpeedIncrease(movementSpeed, Torchlight.t2.effects.Effect.speeds.Movement, duration) ]; }; /** * @param {number} skillLevel * @returns {number} */ function calculateRampageChance(skillLevel) { return 3 + (2 * skillLevel); } }; Torchlight.t2.skills.berserker.hunter.Rampage.prototype = Object.create(Torchlight.t2.skills.Skill.prototype);