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torchlight-data

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torchlight data repository

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/** * * @param {number} percent How much to refill * @param {number} [chance] How likely is this to happen (Default = always) * @constructor */ Torchlight.t2.effects.spells.ChargeRefill = function ChargeRefill(percent, chance) { this.percent = percent; if (typeof chance !== "number" || chance >= 100) { chance = 100; } if (chance < 0) { chance = 0; } /** * guaranteed (initially) to be between 0 and 100 * @type {number} */ this.chance = chance; this.toString = function toString() { var fill = "Fill "; if (chance < 100) { fill = chance + "% chance to fill "; } return fill + percent + "% of your Charge Bar"; }; this.combine = function combine(effect) { var result = null; if (effect instanceof Torchlight.t2.effects.spells.ChargeRefill) { var combinedPercent = Math.min(this.percent + effect.percent, 100); var combinedChance = this.chance + effect.chance; result = new Torchlight.t2.effects.spells.ChargeRefill(combinedPercent, combinedChance); } return result; }; }; Torchlight.t2.effects.spells.ChargeRefill.prototype = Object.create(Torchlight.t2.effects.Effect.prototype);